Add Device and Window abstraction
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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@@ -166,6 +166,9 @@
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<ItemGroup>
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<ClCompile Include="src\copium\core\Application.cpp" />
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<ClCompile Include="src\copium\buffer\Buffer.cpp" />
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<ClCompile Include="src\copium\core\Device.cpp" />
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<ClCompile Include="src\copium\core\Vulkan.cpp" />
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<ClCompile Include="src\copium\core\Window.cpp" />
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<ClCompile Include="src\copium\mesh\Mesh.cpp" />
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<ClCompile Include="src\copium\sampler\ColorAttachment.cpp" />
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<ClCompile Include="src\copium\buffer\CommandBuffer.cpp" />
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@@ -195,6 +198,10 @@
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<ClCompile Include="src\copium\mesh\VertexPassthrough.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\copium\core\VulkanCore.h" />
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<ClInclude Include="src\copium\core\Device.h" />
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<ClInclude Include="src\copium\core\Vulkan.h" />
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<ClInclude Include="src\copium\core\Window.h" />
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<ClInclude Include="src\copium\mesh\Mesh.h" />
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<ClInclude Include="src\copium\sampler\DepthAttachment.h" />
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<ClInclude Include="src\copium\core\Application.h" />
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