Add Device and Window abstraction
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@@ -102,6 +102,15 @@
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<ClCompile Include="src\copium\mesh\Mesh.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\core\Device.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\core\Window.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\core\Vulkan.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\copium\sampler\DepthAttachment.h">
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@@ -194,6 +203,18 @@
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<ClInclude Include="src\copium\mesh\Mesh.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\core\Window.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\core\Vulkan.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\core\Device.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\core\VulkanCore.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="res\shaders\shader.frag" />
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