Add Device and Window abstraction

This commit is contained in:
Thraix
2023-03-04 23:02:42 +01:00
parent 1e7d08250e
commit c975ed2674
47 changed files with 854 additions and 614 deletions
+21
View File
@@ -102,6 +102,15 @@
<ClCompile Include="src\copium\mesh\Mesh.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\core\Device.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\core\Window.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\core\Vulkan.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\copium\sampler\DepthAttachment.h">
@@ -194,6 +203,18 @@
<ClInclude Include="src\copium\mesh\Mesh.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\core\Window.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\core\Vulkan.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\core\Device.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\core\VulkanCore.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="res\shaders\shader.frag" />