Add Device and Window abstraction
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@@ -2,7 +2,7 @@
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#include "copium/buffer/Buffer.h"
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#include "copium/buffer/CommandBuffer.h"
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#include "copium/core/Instance.h"
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#include "copium/core/Vulkan.h"
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#include "copium/pipeline/VertexDescriptor.h"
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#include "copium/util/Common.h"
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@@ -18,7 +18,7 @@ namespace Copium
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std::vector<VkDeviceSize> bindingOffsets;
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std::vector<VkDeviceSize> bindingSizes;
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public:
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VertexBuffer(Instance& instance, const VertexDescriptor& descriptor, int vertexCount);
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VertexBuffer(Vulkan& vulkan, const VertexDescriptor& descriptor, int vertexCount);
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void Bind(const CommandBuffer& commandBuffer);
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void UpdateStaging(uint32_t binding, void* data);
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