Add Device and Window abstraction

This commit is contained in:
Thraix
2023-03-04 23:02:42 +01:00
parent 1e7d08250e
commit c975ed2674
47 changed files with 854 additions and 614 deletions
@@ -2,7 +2,7 @@
#include "copium/buffer/Buffer.h"
#include "copium/buffer/CommandBuffer.h"
#include "copium/core/Instance.h"
#include "copium/core/Vulkan.h"
#include "copium/pipeline/VertexDescriptor.h"
#include "copium/util/Common.h"
@@ -18,7 +18,7 @@ namespace Copium
std::vector<VkDeviceSize> bindingOffsets;
std::vector<VkDeviceSize> bindingSizes;
public:
VertexBuffer(Instance& instance, const VertexDescriptor& descriptor, int vertexCount);
VertexBuffer(Vulkan& vulkan, const VertexDescriptor& descriptor, int vertexCount);
void Bind(const CommandBuffer& commandBuffer);
void UpdateStaging(uint32_t binding, void* data);