Add Device and Window abstraction
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@@ -4,7 +4,9 @@
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#include "copium/buffer/IndexBuffer.h"
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#include "copium/buffer/UniformBuffer.h"
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#include "copium/buffer/VertexBuffer.h"
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#include "copium/core/Device.h"
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#include "copium/core/Instance.h"
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#include "copium/core/Vulkan.h"
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#include "copium/mesh/Mesh.h"
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#include "copium/pipeline/DescriptorPool.h"
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#include "copium/pipeline/DescriptorSet.h"
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@@ -17,6 +19,7 @@ namespace Copium
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{
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CP_DELETE_COPY_AND_MOVE_CTOR(Application);
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private:
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std::unique_ptr<Vulkan> vulkan;
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std::unique_ptr<Instance> instance;
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std::unique_ptr<Framebuffer> framebuffer;
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std::unique_ptr<Texture2D> texture2D;
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@@ -30,14 +33,13 @@ namespace Copium
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std::unique_ptr<Mesh> meshPassthrough;
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std::unique_ptr<CommandBuffer> commandBuffer;
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public:
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Application();
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~Application();
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bool Update();
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private:
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void InitializeInstance();
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void InitializeVulkan();
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void InitializeFrameBuffer();
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void InitializeTextureSampler();
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void InitializeUniformBuffer();
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