Add Device and Window abstraction

This commit is contained in:
Thraix
2023-03-04 23:02:42 +01:00
parent 1e7d08250e
commit c975ed2674
47 changed files with 854 additions and 614 deletions
+4 -2
View File
@@ -4,7 +4,9 @@
#include "copium/buffer/IndexBuffer.h"
#include "copium/buffer/UniformBuffer.h"
#include "copium/buffer/VertexBuffer.h"
#include "copium/core/Device.h"
#include "copium/core/Instance.h"
#include "copium/core/Vulkan.h"
#include "copium/mesh/Mesh.h"
#include "copium/pipeline/DescriptorPool.h"
#include "copium/pipeline/DescriptorSet.h"
@@ -17,6 +19,7 @@ namespace Copium
{
CP_DELETE_COPY_AND_MOVE_CTOR(Application);
private:
std::unique_ptr<Vulkan> vulkan;
std::unique_ptr<Instance> instance;
std::unique_ptr<Framebuffer> framebuffer;
std::unique_ptr<Texture2D> texture2D;
@@ -30,14 +33,13 @@ namespace Copium
std::unique_ptr<Mesh> meshPassthrough;
std::unique_ptr<CommandBuffer> commandBuffer;
public:
Application();
~Application();
bool Update();
private:
void InitializeInstance();
void InitializeVulkan();
void InitializeFrameBuffer();
void InitializeTextureSampler();
void InitializeUniformBuffer();