Add Asset system
- Add Abstract Asset class which defines Assets - Add AssetManager class to keep track of all the Asset - Add AssetFile class to cache the asset without loading it - Add UUID class to uniquely identify assets - Add MetaFile class to load meta asset files
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@@ -129,6 +129,27 @@
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<ClCompile Include="src\copium\pipeline\ShaderBinding.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\util\UUID.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\asset\AssetManager.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\util\MetaFile.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\util\StringUtil.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\asset\Asset.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\asset\AssetFile.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\util\RuntimeException.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\copium\sampler\DepthAttachment.h">
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@@ -248,6 +269,30 @@
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<ClInclude Include="src\copium\pipeline\ShaderBinding.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\util\UUID.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\asset\AssetMeta.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\util\MetaFile.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\util\StringUtil.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\asset\Asset.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\asset\AssetManager.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\asset\AssetFile.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\util\RuntimeException.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="res\shaders\shader.frag" />
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@@ -256,5 +301,7 @@
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<None Include="res\shaders\passthrough.vert" />
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<None Include="res\shaders\renderer.frag" />
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<None Include="res\shaders\renderer.vert" />
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<None Include="assets\fox.meta" />
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<None Include="assets\fox2.meta" />
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</ItemGroup>
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</Project>
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