Add Asset system
- Add Abstract Asset class which defines Assets - Add AssetManager class to keep track of all the Asset - Add AssetFile class to cache the asset without loading it - Add UUID class to uniquely identify assets - Add MetaFile class to load meta asset files
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#pragma once
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#include "copium/asset/AssetMeta.h"
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#include "copium/util/MetaFile.h"
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#include "copium/util/UUID.h"
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#include <stdint.h>
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namespace Copium
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{
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class Asset
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{
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friend class AssetManager;
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public:
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Asset(AssetType type);
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virtual ~Asset();
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AssetHandle GetHandle() const;
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AssetType GetType() const;
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const std::string& GetName() const;
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UUID GetUUID() const;
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bool isRuntime() const;
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operator AssetHandle() const;
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private:
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AssetMeta metaData;
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};
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}
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