Add Asset system
- Add Abstract Asset class which defines Assets - Add AssetManager class to keep track of all the Asset - Add AssetFile class to cache the asset without loading it - Add UUID class to uniquely identify assets - Add MetaFile class to load meta asset files
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@@ -5,9 +5,13 @@
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#include <GLFW/glfw3.h>
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int main()
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int main(int argc, char** argv)
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{
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CP_ASSERT(glfwInit() == GLFW_TRUE, "main : Failed to initialize the glfw context");
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for (int i = 0; i < argc; i++)
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{
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CP_INFO(argv[i]);
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}
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Copium::Vulkan::Initialize();
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{
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