Add Asset system

- Add Abstract Asset class which defines Assets
- Add AssetManager class to keep track of all the Asset
- Add AssetFile class to cache the asset without loading it
- Add UUID class to uniquely identify assets
- Add MetaFile class to load meta asset files
This commit is contained in:
Thraix
2023-04-13 21:00:36 +02:00
parent 431ad9c573
commit d9e7fd7019
29 changed files with 1002 additions and 37 deletions
+35
View File
@@ -0,0 +1,35 @@
#pragma once
#include <stdint.h>
#include <iostream>
#include <random>
namespace Copium
{
class UUID
{
private:
uint64_t msb;
uint64_t lsb;
static std::random_device randomDevice;
static std::mt19937 randomGenerator;
static std::uniform_int_distribution<uint64_t> randomDistribution;
public:
UUID();
UUID(uint64_t msb, uint64_t lsb);
// Format: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx
UUID(const std::string& uuidString);
std::string ToString() const;
bool operator==(const UUID& rhs);
bool operator!=(const UUID& rhs);
bool operator<(const UUID& rhs);
friend std::ostream& operator<<(std::ostream& os, const UUID& uuid);
private:
uint8_t HexToDec(char c) const;
char DecToHex(uint8_t byte) const;
};
}