Add cpp file for all classes
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@@ -163,9 +163,34 @@
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="src\Application.cpp" />
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<ClCompile Include="src\Buffer.cpp" />
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<ClCompile Include="src\ColorAttachment.cpp" />
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<ClCompile Include="src\CommandBuffer.cpp" />
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<ClCompile Include="src\CommandBufferScoped.cpp" />
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<ClCompile Include="src\DebugMessenger.cpp" />
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<ClCompile Include="src\DepthAttachment.cpp" />
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<ClCompile Include="src\DescriptorPool.cpp" />
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<ClCompile Include="src\DescriptorSet.cpp" />
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<ClCompile Include="src\FileSystem.cpp" />
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<ClCompile Include="src\Framebuffer.cpp" />
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<ClCompile Include="src\Image.cpp" />
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<ClCompile Include="src\IndexBuffer.cpp" />
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<ClCompile Include="src\Instance.cpp" />
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<ClCompile Include="src\main.cpp" />
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<ClCompile Include="src\Pipeline.cpp" />
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<ClCompile Include="src\PipelineCreator.cpp" />
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<ClCompile Include="src\QueueFamilies.cpp" />
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<ClCompile Include="src\Sampler.cpp" />
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<ClCompile Include="src\Shader.cpp" />
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<ClCompile Include="src\SwapChain.cpp" />
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<ClCompile Include="src\Texture2D.cpp" />
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<ClCompile Include="src\Timer.cpp" />
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<ClCompile Include="src\UniformBuffer.cpp" />
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<ClCompile Include="src\Vertex.cpp" />
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<ClCompile Include="src\VertexBuffer.cpp" />
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<ClCompile Include="src\VertexDescriptor.cpp" />
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<ClCompile Include="src\VertexPassthrough.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\DepthAttachment.h" />
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