Add cpp file for all classes
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#include "CommandBuffer.h"
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namespace Copium
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{
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CommandBuffer::CommandBuffer(Instance& instance, Type type)
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: instance{instance}, type{type}
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{
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if (type == Type::Dynamic)
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commandBuffers.resize(instance.GetMaxFramesInFlight());
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else
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commandBuffers.resize(1);
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VkCommandBufferAllocateInfo allocateInfo{};
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allocateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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allocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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allocateInfo.commandPool = instance.GetCommandPool();
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allocateInfo.commandBufferCount = commandBuffers.size();
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CP_VK_ASSERT(vkAllocateCommandBuffers(instance.GetDevice(), &allocateInfo, commandBuffers.data()), "CommandBuffer : Failed to allocate CommandBuffer");
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}
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CommandBuffer::~CommandBuffer()
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{
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vkFreeCommandBuffers(instance.GetDevice(), instance.GetCommandPool(), commandBuffers.size(), commandBuffers.data());
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}
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// TODO: Test as constexpr function to see if it avoids the switch case
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void CommandBuffer::Begin()
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{
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VkCommandBufferBeginInfo beginInfo{};
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beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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beginInfo.flags = 0;
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beginInfo.pInheritanceInfo = nullptr;
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switch (type)
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{
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case Type::SingleUse:
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beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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currentCommandBuffer = commandBuffers.front();
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break;
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case Type::Dynamic:
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currentCommandBuffer = commandBuffers[instance.GetFlightIndex()];
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break;
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default:
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CP_ABORT("Begin : Unreachable switch case");
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}
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vkResetCommandBuffer(currentCommandBuffer, 0);
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CP_VK_ASSERT(vkBeginCommandBuffer(currentCommandBuffer, &beginInfo), "Begin : Failed to begin command buffer");
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}
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void CommandBuffer::End()
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{
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vkEndCommandBuffer(currentCommandBuffer);
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}
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void CommandBuffer::Submit()
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{
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VkSubmitInfo submitInfo{};
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = ¤tCommandBuffer;
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vkQueueSubmit(instance.GetGraphicsQueue(), 1, &submitInfo, VK_NULL_HANDLE);
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// TODO: if singleUse?
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vkQueueWaitIdle(instance.GetGraphicsQueue());
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}
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void CommandBuffer::SubmitAsGraphicsQueue()
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{
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instance.SubmitGraphicsQueue({currentCommandBuffer});
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}
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CommandBuffer::operator VkCommandBuffer() const
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{
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return currentCommandBuffer;
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}
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}
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