Add Image rendering support for ImGui
- Fix alpha channel bug being set to 0
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@@ -8,5 +8,5 @@ layout(location = 0) out vec4 outColor;
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void main()
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{
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outColor = vec4(texture(texSampler, inTexCoord).rgb, 1.0);
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outColor = texture(texSampler, inTexCoord);
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}
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@@ -12,5 +12,5 @@ layout(location = 0) out vec4 outColor;
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void main()
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{
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float scale = 0.45 + max(dot(vec3(0, 1, 0), normalize(inLightPos - inPosition)), 0.0);
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outColor = vec4(inColor, 1.0) * texture(texSampler, inTexCoord) * scale;
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outColor = vec4(inColor * texture(texSampler, inTexCoord).rgb * scale, 1.0);
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}
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