Add vertex, index and uniform buffers
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@@ -32,6 +32,21 @@
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<ClInclude Include="src\SwapChain.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\QueueFamilies.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\Buffer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\VulkanException.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\Instance.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\Window.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="res\shaders\shader.frag" />
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