Add vertex, index and uniform buffers

This commit is contained in:
Thraix
2023-01-11 19:18:16 +01:00
parent 0396318d2d
commit fa207c591c
13 changed files with 1208 additions and 687 deletions
+12 -14
View File
@@ -1,20 +1,18 @@
#version 450
layout(binding = 0) uniform UniformBufferObject
{
mat4 model;
mat4 view;
mat4 projection;
} ubo;
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
fragColor = colors[gl_VertexIndex];
gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0);
fragColor = inColor;
}
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