#include "copium/renderer/DrawCall.h" #include "copium/renderer/RendererVertex.h" namespace Copium { DrawCall::DrawCall(Vulkan& vulkan, Pipeline& pipeline, DescriptorPool& descriptorPool, int vertexCount, const std::vector samplers) : vulkan{vulkan}, pipeline{pipeline}, vertexBuffer{vulkan, RendererVertex::GetDescriptor(), vertexCount}, descriptorSet{vulkan, descriptorPool, pipeline.GetDescriptorSetLayout(0)} { descriptorSet.SetSamplers(samplers, 0); } RendererVertexBuffer& DrawCall::GetVertexBuffer() { return vertexBuffer; } DescriptorSet& DrawCall::GetDescriptorSet() { return descriptorSet; } }