#version 450 layout(set = 1, binding = 0) uniform sampler2D texSampler; layout(location = 0) in vec3 fragColor; layout(location = 1) in vec2 fragTexCoord; layout(location = 0) out vec4 outColor; void main() { outColor = vec4(fragColor, 1.0) * texture(texSampler, fragTexCoord); }