05d2c2940b
- Fix vulkan linking by setting correct VK_LAYER_PATH and correct vulkan library path - Add priority to GPU selection. Prioritizing dedicated GPUs over integrated GPUs
14 lines
702 B
XML
14 lines
702 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ShowAllFiles>true</ShowAllFiles>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LocalDebuggerEnvironment>VK_LAYER_PATH=$(VULKAN_SDK)\Bin</LocalDebuggerEnvironment>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LocalDebuggerEnvironment>VK_LAYER_PATH=$(VULKAN_SDK)\Bin</LocalDebuggerEnvironment>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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</Project> |