042d1b6c70
- Remove gamma correction from the Vulkan renderer - Add SamplerCreator, used to specify Min/Mag filter - Add character texture to example project - Add AnimationSystem, DebugSystem and UiRenderSystem to example project
12 lines
233 B
GLSL
12 lines
233 B
GLSL
#version 450
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layout(set = 0, binding = 0) uniform sampler2D texSampler;
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layout(location = 0) in vec2 inTexCoord;
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layout(location = 0) out vec4 outColor;
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void main()
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{
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outColor = vec4(texture(texSampler, inTexCoord).rgb, 1.0);
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} |