4fe719858d
- Used to look at the shader files and find set/binding automatically
11 lines
207 B
GLSL
11 lines
207 B
GLSL
#version 450
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layout(location = 0) in vec2 inPosition;
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layout(location = 0) out vec2 outTexCoord;
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void main()
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{
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gl_Position = vec4(inPosition * 0.5, 0.999, 1.0);
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outTexCoord = inPosition * 0.5 + 0.5;
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} |