Files
Copium/CopiumEngine/src/copium/example/CameraUpdateSystem.h
T
Thraix 65a86bd5a2 Add docking of main viewport
- Change ImGui branch to docking
- Rework code to handle viewport resizes instead of window resize
2023-07-13 23:41:20 +02:00

71 lines
2.4 KiB
C++

#pragma once
#include "copium/ecs/System.h"
#include "copium/example/Components.h"
#include "copium/event/EventSignal.h"
#include "copium/event/ViewportResize.h"
#include <glm/gtc/matrix_transform.hpp>
namespace Copium
{
class CameraUpdateSystem : public System<CameraC, TransformC>
{
private:
glm::mat4* viewMatrix;
glm::mat4* projectionMatrix;
glm::mat4* invPvMatrix;
glm::mat4* uiProjectionMatrix;
public:
CameraUpdateSystem(glm::mat4* viewMatrix, glm::mat4* projectionMatrix, glm::mat4* invPvMatrix, glm::mat4* uiProjectionMatrix)
: viewMatrix{viewMatrix}, projectionMatrix{projectionMatrix}, invPvMatrix{invPvMatrix}, uiProjectionMatrix{uiProjectionMatrix}
{}
void RunEntity(Entity entity, CameraC& camera, TransformC& transform)
{
if (camera.uiCamera)
{
*uiProjectionMatrix = glm::ortho(camera.projection.l, camera.projection.r, camera.projection.b, camera.projection.t);
}
else
{
*projectionMatrix = glm::ortho(camera.projection.l, camera.projection.r, camera.projection.b, camera.projection.t);
*viewMatrix = glm::translate(glm::scale(glm::mat4{1}, glm::vec3{1.0f / transform.size.x, 1.0f / transform.size.y, 1.0f}), glm::vec3{-transform.position.x, -transform.position.y, 0.0f});
*invPvMatrix = glm::inverse((*projectionMatrix) * (*viewMatrix));
}
}
void RunEntity(const Signal& signal, Entity entity, CameraC& camera, TransformC& transform) override
{
if (camera.staticBoundingBox)
return;
if (signal.GetId() != EventSignal::GetIdStatic())
return;
const EventSignal& eventSignal = static_cast<const EventSignal&>(signal);
switch (eventSignal.GetEvent().GetType())
{
case EventType::ViewportResize:
{
const ViewportResize& viewportResize = static_cast<const ViewportResize&>(eventSignal.GetEvent());
if (camera.uiCamera)
{
camera.projection.r = viewportResize.GetViewport().GetSize().x;
camera.projection.t = viewportResize.GetViewport().GetSize().y;
camera.projection.l = 0.0f;
camera.projection.b = 0.0f;
}
else
{
float aspect = viewportResize.GetViewport().GetSize().x / viewportResize.GetViewport().GetSize().y;
camera.projection.r = aspect;
camera.projection.l = -aspect;
}
break;
}
}
}
};
}