Files
Copium/CopiumEngine/res/shaders/renderer.vert
T
2023-03-08 12:05:57 +01:00

18 lines
440 B
GLSL

#version 450
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 2) in vec2 inTexCoord;
layout(location = 3) in int inTexIndex;
layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec2 fragTexCoord;
layout(location = 2) out int fragTexIndex;
void main() {
gl_Position = vec4(inPosition, 1.0);
fragColor = inColor;
fragTexCoord = inTexCoord;
fragTexIndex = inTexIndex;
}