37 lines
944 B
C++
37 lines
944 B
C++
#pragma once
|
|
|
|
#include <glm/glm.hpp>
|
|
#include <vulkan/vulkan.hpp>
|
|
|
|
#include "copium/buffer/Buffer.h"
|
|
#include "copium/pipeline/ShaderBinding.h"
|
|
#include "copium/util/Common.h"
|
|
|
|
namespace Copium
|
|
{
|
|
class UniformBuffer final : public Buffer
|
|
{
|
|
CP_DELETE_COPY_AND_MOVE_CTOR(UniformBuffer);
|
|
|
|
private:
|
|
ShaderBinding binding;
|
|
std::vector<uint8_t> buffer;
|
|
|
|
public:
|
|
UniformBuffer(ShaderBinding binding);
|
|
|
|
VkDescriptorBufferInfo GetDescriptorBufferInfo(int index) const;
|
|
|
|
void Set(const std::string& str, const glm::mat3& data);
|
|
void Set(const std::string& str, const glm::mat4& data);
|
|
void Set(const std::string& str, const glm::vec2& data);
|
|
void Set(const std::string& str, const glm::vec3& data);
|
|
void Set(const std::string& str, const glm::vec4& data);
|
|
void Set(const std::string& str, float data);
|
|
void Set(const std::string& str, int data);
|
|
|
|
void Update();
|
|
void UpdateStatic();
|
|
};
|
|
}
|