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Copium/Vulkan/res/shaders/shader.vert
T
Thraix 87ed5739b3 Add Sampler
- Add DescriptorSet and DescriptorPool abstractions to support Samplers
2023-01-19 23:15:11 +01:00

22 lines
522 B
GLSL

#version 450
layout(set = 0, binding = 0) uniform SceneUniformBufferObject
{
mat4 projection;
mat4 view;
mat4 model;
vec3 lightPos;
} ubo;
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 2) in vec2 inTexCoord;
layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec2 fragTexCoord;
void main() {
gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPosition.x, 0.0, inPosition.y, 1.0);
fragColor = inColor;
fragTexCoord = inTexCoord;
}