Files
Copium/Vulkan/res/shaders/passthrough.frag
T
2023-02-05 01:04:07 +01:00

11 lines
221 B
GLSL

#version 450
layout(set = 0, binding = 0) uniform sampler2D texSampler;
layout(location = 0) in vec2 fragTexCoord;
layout(location = 0) out vec4 outColor;
void main()
{
outColor = texture(texSampler, fragTexCoord);
}