Files
Copium/CopiumEngine/src/copium/buffer/UniformBuffer.h
T
2023-04-04 21:14:01 +02:00

35 lines
918 B
C++

#pragma once
#include "copium/buffer/Buffer.h"
#include "copium/pipeline/ShaderBinding.h"
#include "copium/util/Common.h"
#include <glm/glm.hpp>
#include <vulkan/vulkan.hpp>
namespace Copium
{
class UniformBuffer final : public Buffer
{
CP_DELETE_COPY_AND_MOVE_CTOR(UniformBuffer);
private:
ShaderBinding binding;
std::vector<uint8_t> buffer;
public:
UniformBuffer(ShaderBinding binding);
VkDescriptorBufferInfo GetDescriptorBufferInfo(int index) const;
void Set(const std::string& str, const glm::mat3& data);
void Set(const std::string& str, const glm::mat4& data);
void Set(const std::string& str, const glm::vec2& data);
void Set(const std::string& str, const glm::vec3& data);
void Set(const std::string& str, const glm::vec4& data);
void Set(const std::string& str, float data);
void Set(const std::string& str, int data);
void Update();
};
}