Files
Copium/CopiumEngine/src/copium/pipeline/PipelineCreator.cpp
T
Thraix 4e466a1fce Add Text rendering
- Add FreeType as dependency
- Add MsdfGen as dependency
- Add MsdfAtlasGen as dependency
2023-05-08 22:12:19 +02:00

79 lines
2.0 KiB
C++

#include "copium/pipeline/PipelineCreator.h"
#include "copium/util/Common.h"
namespace Copium
{
PipelineCreator::PipelineCreator(VkRenderPass renderPass, const std::string& vertexShader, const std::string& fragmentShader)
: vertexShader{vertexShader},
fragmentShader{fragmentShader},
shaderReflector{vertexShader, fragmentShader},
renderPass{renderPass}
{
AddShaderDescription();
}
void PipelineCreator::SetVertexDescriptor(const VertexDescriptor& descriptor)
{
vertexDescriptor = descriptor;
}
void PipelineCreator::SetPrimitiveTopology(VkPrimitiveTopology primitiveTopology)
{
topology = primitiveTopology;
}
void PipelineCreator::SetCullMode(VkCullModeFlags flags)
{
cullMode = flags;
}
void PipelineCreator::SetCullFrontFace(VkFrontFace cullFrontFace)
{
frontFace = cullFrontFace;
}
void PipelineCreator::SetDepthTest(bool depthTest)
{
this->depthTest = depthTest;
}
void PipelineCreator::SetBlending(bool blending)
{
this->blending = blending;
}
void PipelineCreator::AddShaderDescription()
{
for (auto& binding : shaderReflector.bindings)
{
descriptorSetLayouts[binding.set].emplace_back(DescriptorSetBinding{binding.binding, GetDescriptorType(binding.bindingType), binding.arraySize, GetShaderStageFlags(binding.shaderType)});
}
}
VkDescriptorType PipelineCreator::GetDescriptorType(BindingType type)
{
switch (type)
{
case BindingType::Sampler2D:
return VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
case BindingType::UniformBuffer:
return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
default:
CP_ABORT("Unhandled switch case");
}
}
VkShaderStageFlags PipelineCreator::GetShaderStageFlags(ShaderType type)
{
switch (type)
{
case ShaderType::Vertex:
return VK_SHADER_STAGE_VERTEX_BIT;
case ShaderType::Fragment:
return VK_SHADER_STAGE_FRAGMENT_BIT;
default:
CP_ABORT("Unhandled switch case");
}
}
}