154 lines
4.9 KiB
C++
154 lines
4.9 KiB
C++
#include "copium/pipeline/ShaderReflector.h"
|
|
|
|
#include <string_view>
|
|
|
|
#include "copium/util/FileSystem.h"
|
|
|
|
namespace Copium
|
|
{
|
|
|
|
ShaderReflector::ShaderReflector(const std::string& vertexGlslFile, const std::string& fragmentGlslFile)
|
|
{
|
|
ParseGlslFile(vertexGlslFile, ShaderType::Vertex);
|
|
ParseGlslFile(fragmentGlslFile, ShaderType::Fragment);
|
|
}
|
|
|
|
void ShaderReflector::ParseGlslFile(const std::string& glslFile, ShaderType shaderType)
|
|
{
|
|
std::string str = FileSystem::ReadFileStr(glslFile);
|
|
int index = 0;
|
|
while (index < str.size())
|
|
{
|
|
ParseWhitespace(str, index);
|
|
if (str[index] == '#')
|
|
{
|
|
ParseLine(str, index);
|
|
continue;
|
|
}
|
|
if (std::string_view(&str[index], sizeof("layout") - 1) == "layout")
|
|
{
|
|
ParseLayout(str, index, shaderType);
|
|
continue;
|
|
}
|
|
ParseLine(str, index);
|
|
}
|
|
}
|
|
|
|
void ShaderReflector::ParseLine(const std::string& str, int& index)
|
|
{
|
|
while (str[index] != '\n' && index < str.size())
|
|
index++;
|
|
}
|
|
|
|
void ShaderReflector::ParseWhitespace(const std::string& str, int& index)
|
|
{
|
|
while ((str[index] == '\n' || str[index] == ' ' || str[index] == '\t' || str[index] == '\r') && index < str.size())
|
|
index++;
|
|
}
|
|
|
|
void ShaderReflector::ParseLayout(const std::string& str, int& index, ShaderType shaderType)
|
|
{
|
|
// TODO: Make more robust, currently we might get a crash on the string if the glsl file is invalid
|
|
index += sizeof("layout") - 1;
|
|
ParseWhitespace(str, index);
|
|
index++; // "("
|
|
ParseWhitespace(str, index);
|
|
if (std::string_view(&str[index], sizeof("set") - 1) != "set")
|
|
{
|
|
ParseLine(str, index);
|
|
return;
|
|
}
|
|
ShaderBinding shaderBinding;
|
|
shaderBinding.shaderType = shaderType;
|
|
index += sizeof("set") - 1;
|
|
ParseWhitespace(str, index);
|
|
index++; // "="
|
|
ParseWhitespace(str, index);
|
|
char* end;
|
|
shaderBinding.set = std::strtol(&str[index], &end, 10);
|
|
index = end - str.c_str();
|
|
ParseWhitespace(str, index);
|
|
index++; // ","
|
|
ParseWhitespace(str, index);
|
|
index += sizeof("binding") - 1;
|
|
ParseWhitespace(str, index);
|
|
index++; // "="
|
|
ParseWhitespace(str, index);
|
|
shaderBinding.binding = std::strtol(&str[index], &end, 10);
|
|
index = end - str.c_str();
|
|
ParseWhitespace(str, index);
|
|
index++; // ")
|
|
ParseWhitespace(str, index);
|
|
index += sizeof("uniform") - 1;
|
|
ParseWhitespace(str, index);
|
|
|
|
std::string_view type = ParseWord(str, index);
|
|
ParseWhitespace(str, index);
|
|
if (str[index] == '{')
|
|
ParseUniformBuffer(str, index, shaderBinding);
|
|
ParseWhitespace(str, index);
|
|
std::string_view name = ParseWord(str, index);
|
|
shaderBinding.name = name;
|
|
ParseWhitespace(str, index);
|
|
|
|
if (str[index] == '[')
|
|
{
|
|
index++;
|
|
shaderBinding.arraySize = std::strtol(&str[index], &end, 10);
|
|
}
|
|
else
|
|
{
|
|
shaderBinding.arraySize = 1;
|
|
}
|
|
|
|
ParseLine(str, index);
|
|
if (type == "sampler2D")
|
|
shaderBinding.bindingType = BindingType::Sampler2D;
|
|
else
|
|
shaderBinding.bindingType = BindingType::UniformBuffer;
|
|
CP_ASSERT(bindings.emplace(shaderBinding).second, "multiple layouts with the same binding");
|
|
}
|
|
|
|
std::string_view ShaderReflector::ParseWord(const std::string& str, int& index)
|
|
{
|
|
int start = index;
|
|
while (((str[index] >= 'a' && str[index] < 'z') || (str[index] >= 'A' && str[index] < 'Z') ||
|
|
(str[index] >= '0' && str[index] <= '9')) ||
|
|
str[index] == '_' && index < str.size())
|
|
index++;
|
|
return std::string_view(&str[start], index - start);
|
|
}
|
|
|
|
void ShaderReflector::ParseUniformBuffer(const std::string& str, int& index, ShaderBinding& binding)
|
|
{
|
|
index++;
|
|
ParseWhitespace(str, index);
|
|
while (str[index] != '}')
|
|
{
|
|
std::string_view type = ParseWord(str, index);
|
|
ParseWhitespace(str, index);
|
|
std::string_view name = ParseWord(str, index); // uniform name
|
|
if (type == "mat3")
|
|
binding.uniforms.emplace_back(UniformType::Mat3, std::string(name));
|
|
else if (type == "mat4")
|
|
binding.uniforms.emplace_back(UniformType::Mat4, std::string(name));
|
|
else if (type == "vec2")
|
|
binding.uniforms.emplace_back(UniformType::Vec2, std::string(name));
|
|
else if (type == "vec3")
|
|
binding.uniforms.emplace_back(UniformType::Vec3, std::string(name));
|
|
else if (type == "vec4")
|
|
binding.uniforms.emplace_back(UniformType::Vec4, std::string(name));
|
|
else if (type == "float")
|
|
binding.uniforms.emplace_back(UniformType::Float, std::string(name));
|
|
else if (type == "int")
|
|
binding.uniforms.emplace_back(UniformType::Int, std::string(name));
|
|
else
|
|
CP_ABORT("Unsupported uniform type=%s", std::string(type).c_str());
|
|
ParseWhitespace(str, index);
|
|
index++; // ";"
|
|
ParseWhitespace(str, index);
|
|
}
|
|
if (index < str.size())
|
|
index++; // go past "}"
|
|
}
|
|
} |