Add solution for 2015 Day 21
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+100
-13
@@ -2,30 +2,117 @@
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namespace y2015::day21
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{
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REGISTER_DAY(2015, Day21, std::vector<int>, int);
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struct Entity
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{
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int hp;
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int dmg;
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int armor;
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};
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REGISTER_TEST_EXAMPLE(2015, Day21, ExampleInput, 1, 0);
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REGISTER_TEST(2015, Day21, Input, 1, 0);
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REGISTER_TEST_EXAMPLE(2015, Day21, ExampleInput, 2, 0);
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REGISTER_TEST(2015, Day21, Input, 2, 0);
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struct Item
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{
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int cost;
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int dmg;
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int armor;
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};
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REGISTER_DAY(2015, Day21, Entity, int);
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REGISTER_TEST(2015, Day21, Input, 1, 91);
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REGISTER_TEST(2015, Day21, Input, 2, 158);
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READ_INPUT(input)
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{
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std::vector<int> vec;
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std::string str;
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while (getline(input, str))
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{
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}
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return vec;
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Entity monster;
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input >> "Hit Points: " >> monster.hp >> "\n";
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input >> "Damage: " >> monster.dmg >> "\n";
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input >> "Armor: " >> monster.armor >> "\n";
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return monster;
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}
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bool Win(Entity player, Entity monster)
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{
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int playerDmgPerRound = std::max(1, (player.dmg - monster.armor));
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int monsterDmgPerRound = std::max(1, (monster.dmg - player.armor));
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int i = 0;
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while (true)
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{
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if (i % 2 == 0)
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{
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monster.hp -= playerDmgPerRound;
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if (monster.hp <= 0)
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return true;
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}
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else
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{
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player.hp -= monsterDmgPerRound;
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if (player.hp <= 0)
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return false;
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}
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i++;
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}
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}
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std::vector<Item> weapons{Item{8, 4, 0}, Item{10, 5, 0}, Item{25, 6, 0}, Item{40, 7, 0}, Item{74, 8, 0}};
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std::vector<Item> armors{
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Item{13, 0, 1}, Item{31, 0, 2}, Item{53, 0, 3}, Item{75, 0, 4}, Item{102, 0, 5}, Item{0, 0, 0}};
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std::vector<Item> rings{Item{25, 0, 1},
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Item{50, 0, 2},
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Item{100, 0, 3},
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Item{20, 0, 1},
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Item{40, 0, 2},
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Item{80, 0, 3},
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Item{0, 0, 0},
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Item{0, 0, 0}};
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OUTPUT1(input)
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{
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return 0;
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int minCost = std::numeric_limits<int>::max();
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for (auto& weapon : weapons)
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{
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for (auto& armor : armors)
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{
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for (int i = 0; i < rings.size(); i++)
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{
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for (int j = i + 1; j < rings.size(); j++)
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{
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int cost = weapon.cost + armor.cost + rings[i].cost + rings[j].cost;
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int dmgStat = weapon.dmg + armor.dmg + rings[i].dmg + rings[j].dmg;
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int armorStat = weapon.armor + armor.armor + rings[i].armor + rings[j].armor;
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if (cost > minCost)
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continue;
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if (Win(Entity{100, dmgStat, armorStat}, input))
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minCost = cost;
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}
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}
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}
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}
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return minCost;
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}
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OUTPUT2(input)
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{
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return 0;
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int maxCost = 0;
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for (auto& weapon : weapons)
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{
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for (auto& armor : armors)
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{
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for (int i = 0; i < rings.size(); i++)
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{
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for (int j = i + 1; j < rings.size(); j++)
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{
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int cost = weapon.cost + armor.cost + rings[i].cost + rings[j].cost;
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int dmgStat = weapon.dmg + armor.dmg + rings[i].dmg + rings[j].dmg;
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int armorStat = weapon.armor + armor.armor + rings[i].armor + rings[j].armor;
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if (cost < maxCost)
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continue;
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if (!Win(Entity{100, dmgStat, armorStat}, input))
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maxCost = cost;
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}
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}
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}
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}
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return maxCost;
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}
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}
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