Add solution for 2015 Day 21
This commit is contained in:
+98
-11
@@ -2,30 +2,117 @@
|
|||||||
|
|
||||||
namespace y2015::day21
|
namespace y2015::day21
|
||||||
{
|
{
|
||||||
REGISTER_DAY(2015, Day21, std::vector<int>, int);
|
struct Entity
|
||||||
|
{
|
||||||
|
int hp;
|
||||||
|
int dmg;
|
||||||
|
int armor;
|
||||||
|
};
|
||||||
|
|
||||||
REGISTER_TEST_EXAMPLE(2015, Day21, ExampleInput, 1, 0);
|
struct Item
|
||||||
REGISTER_TEST(2015, Day21, Input, 1, 0);
|
{
|
||||||
REGISTER_TEST_EXAMPLE(2015, Day21, ExampleInput, 2, 0);
|
int cost;
|
||||||
REGISTER_TEST(2015, Day21, Input, 2, 0);
|
int dmg;
|
||||||
|
int armor;
|
||||||
|
};
|
||||||
|
|
||||||
|
REGISTER_DAY(2015, Day21, Entity, int);
|
||||||
|
|
||||||
|
REGISTER_TEST(2015, Day21, Input, 1, 91);
|
||||||
|
REGISTER_TEST(2015, Day21, Input, 2, 158);
|
||||||
|
|
||||||
READ_INPUT(input)
|
READ_INPUT(input)
|
||||||
{
|
{
|
||||||
std::vector<int> vec;
|
Entity monster;
|
||||||
std::string str;
|
input >> "Hit Points: " >> monster.hp >> "\n";
|
||||||
while (getline(input, str))
|
input >> "Damage: " >> monster.dmg >> "\n";
|
||||||
|
input >> "Armor: " >> monster.armor >> "\n";
|
||||||
|
return monster;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Win(Entity player, Entity monster)
|
||||||
{
|
{
|
||||||
|
int playerDmgPerRound = std::max(1, (player.dmg - monster.armor));
|
||||||
|
int monsterDmgPerRound = std::max(1, (monster.dmg - player.armor));
|
||||||
|
|
||||||
|
int i = 0;
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
if (i % 2 == 0)
|
||||||
|
{
|
||||||
|
monster.hp -= playerDmgPerRound;
|
||||||
|
if (monster.hp <= 0)
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
return vec;
|
else
|
||||||
|
{
|
||||||
|
player.hp -= monsterDmgPerRound;
|
||||||
|
if (player.hp <= 0)
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<Item> weapons{Item{8, 4, 0}, Item{10, 5, 0}, Item{25, 6, 0}, Item{40, 7, 0}, Item{74, 8, 0}};
|
||||||
|
std::vector<Item> armors{
|
||||||
|
Item{13, 0, 1}, Item{31, 0, 2}, Item{53, 0, 3}, Item{75, 0, 4}, Item{102, 0, 5}, Item{0, 0, 0}};
|
||||||
|
std::vector<Item> rings{Item{25, 0, 1},
|
||||||
|
Item{50, 0, 2},
|
||||||
|
Item{100, 0, 3},
|
||||||
|
Item{20, 0, 1},
|
||||||
|
Item{40, 0, 2},
|
||||||
|
Item{80, 0, 3},
|
||||||
|
Item{0, 0, 0},
|
||||||
|
Item{0, 0, 0}};
|
||||||
|
|
||||||
OUTPUT1(input)
|
OUTPUT1(input)
|
||||||
{
|
{
|
||||||
return 0;
|
int minCost = std::numeric_limits<int>::max();
|
||||||
|
for (auto& weapon : weapons)
|
||||||
|
{
|
||||||
|
for (auto& armor : armors)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < rings.size(); i++)
|
||||||
|
{
|
||||||
|
for (int j = i + 1; j < rings.size(); j++)
|
||||||
|
{
|
||||||
|
int cost = weapon.cost + armor.cost + rings[i].cost + rings[j].cost;
|
||||||
|
int dmgStat = weapon.dmg + armor.dmg + rings[i].dmg + rings[j].dmg;
|
||||||
|
int armorStat = weapon.armor + armor.armor + rings[i].armor + rings[j].armor;
|
||||||
|
if (cost > minCost)
|
||||||
|
continue;
|
||||||
|
if (Win(Entity{100, dmgStat, armorStat}, input))
|
||||||
|
minCost = cost;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return minCost;
|
||||||
}
|
}
|
||||||
|
|
||||||
OUTPUT2(input)
|
OUTPUT2(input)
|
||||||
{
|
{
|
||||||
return 0;
|
int maxCost = 0;
|
||||||
|
for (auto& weapon : weapons)
|
||||||
|
{
|
||||||
|
for (auto& armor : armors)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < rings.size(); i++)
|
||||||
|
{
|
||||||
|
for (int j = i + 1; j < rings.size(); j++)
|
||||||
|
{
|
||||||
|
int cost = weapon.cost + armor.cost + rings[i].cost + rings[j].cost;
|
||||||
|
int dmgStat = weapon.dmg + armor.dmg + rings[i].dmg + rings[j].dmg;
|
||||||
|
int armorStat = weapon.armor + armor.armor + rings[i].armor + rings[j].armor;
|
||||||
|
if (cost < maxCost)
|
||||||
|
continue;
|
||||||
|
if (!Win(Entity{100, dmgStat, armorStat}, input))
|
||||||
|
maxCost = cost;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return maxCost;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user