Add Linux support
- Add linux build system using MakeGen - Fix a swapchain validation error, likelydue to my linux system using a different vulkan version - Make DescriptorPool take in amount of descriptors it needs, instead of allocating a mass amount for every pool, causing loads of RAM/VRAM usage
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@@ -1,6 +1,5 @@
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#include "copium/pipeline/Pipeline.h"
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#include "copium/asset/AssetManager.h"
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#include "copium/buffer/Framebuffer.h"
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#include "copium/core/Vulkan.h"
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#include "copium/pipeline/Shader.h"
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@@ -8,7 +7,6 @@
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#include "copium/mesh/VertexPassthrough.h"
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#include "copium/mesh/Vertex.h"
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#include "copium/renderer/LineVertex.h"
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#include "copium/util/FileSystem.h"
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namespace Copium
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{
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@@ -121,6 +119,11 @@ namespace Copium
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return DescriptorSet{descriptorPool, descriptorSetLayouts[setIndex], bindings};
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}
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int Pipeline::GetDescriptorSetCount() const
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{
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return boundDescriptorSets.size();
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}
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void Pipeline::InitializeDescriptorSetLayout(const PipelineCreator& creator)
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{
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boundDescriptorSets.resize(creator.descriptorSetLayouts.size());
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@@ -284,4 +287,4 @@ namespace Copium
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CP_VK_ASSERT(vkCreateGraphicsPipelines(Vulkan::GetDevice(), VK_NULL_HANDLE, 1, &graphicsPipelineCreateInfo, nullptr, &graphicsPipeline), "Failed to initialize graphics pipeline");
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}
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}
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}
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