Improve vulkan resource freeing
and some minor improvements to the Renderer, now taking in an AssetRef<Pipeline> as parameter.
This commit is contained in:
@@ -202,7 +202,6 @@
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<ClCompile Include="src\copium\event\WindowResizeEvent.cpp" />
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<ClCompile Include="src\copium\mesh\Mesh.cpp" />
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<ClCompile Include="src\copium\renderer\LineVertex.cpp" />
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<ClCompile Include="src\copium\renderer\LineVertex.h" />
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<ClCompile Include="src\copium\pipeline\ShaderBinding.cpp" />
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<ClCompile Include="src\copium\renderer\Batch.cpp" />
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<ClCompile Include="src\copium\renderer\LineRenderer.cpp" />
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@@ -287,6 +286,7 @@
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<ClInclude Include="src\copium\pipeline\ShaderBinding.h" />
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<ClInclude Include="src\copium\renderer\Batch.h" />
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<ClInclude Include="src\copium\renderer\LineRenderer.h" />
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<ClInclude Include="src\copium\renderer\LineVertex.h" />
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<ClInclude Include="src\copium\renderer\Renderer.h" />
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<ClInclude Include="src\copium\renderer\RendererVertex.h" />
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<ClInclude Include="src\copium\sampler\DepthAttachment.h" />
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@@ -216,9 +216,6 @@
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<ClCompile Include="src\copium\event\ViewportResize.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\renderer\LineVertex.h">
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<Filter>Header Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\renderer\LineRenderer.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@@ -479,5 +476,8 @@
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<ClInclude Include="src\copium\renderer\LineRenderer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\renderer\LineVertex.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@@ -30,8 +30,12 @@ namespace Copium
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Buffer::~Buffer()
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{
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vkFreeMemory(Vulkan::GetDevice(), memory, nullptr);
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vkDestroyBuffer(Vulkan::GetDevice(), handle, nullptr);
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VkDeviceMemory memoryCpy = memory;
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VkBuffer handleCpy = handle;
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Vulkan::GetDevice().QueueIdleCommand([memoryCpy, handleCpy]() {
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vkFreeMemory(Vulkan::GetDevice(), memoryCpy, nullptr);
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vkDestroyBuffer(Vulkan::GetDevice(), handleCpy, nullptr);
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});
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}
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void Buffer::Update(void* indexData, int index)
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@@ -29,7 +29,10 @@ namespace Copium
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CommandBuffer::~CommandBuffer()
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{
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vkFreeCommandBuffers(Vulkan::GetDevice(), Vulkan::GetDevice().GetCommandPool(), commandBuffers.size(), commandBuffers.data());
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std::vector<VkCommandBuffer> commandBuffersCpy = commandBuffers;
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Vulkan::GetDevice().QueueIdleCommand([commandBuffersCpy]() {
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vkFreeCommandBuffers(Vulkan::GetDevice(), Vulkan::GetDevice().GetCommandPool(), commandBuffersCpy.size(), commandBuffersCpy.data());
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});
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}
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// TODO: Test as constexpr function to see if it avoids the switch case
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@@ -30,14 +30,18 @@ namespace Copium
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Framebuffer::~Framebuffer()
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{
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for (auto& framebuffer : framebuffers)
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vkDestroyFramebuffer(Vulkan::GetDevice(), framebuffer, nullptr);
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vkDestroyRenderPass(Vulkan::GetDevice(), renderPass, nullptr);
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std::vector<VkFramebuffer> framebuffersCpy = framebuffers;
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VkRenderPass renderPassCpy = renderPass;
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Vulkan::GetDevice().QueueIdleCommand([framebuffersCpy, renderPassCpy]() {
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for (auto& framebuffer : framebuffersCpy)
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vkDestroyFramebuffer(Vulkan::GetDevice(), framebuffer, nullptr);
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vkDestroyRenderPass(Vulkan::GetDevice(), renderPassCpy, nullptr);
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});
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}
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void Framebuffer::Resize(uint32_t width, uint32_t height)
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{
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vkDeviceWaitIdle(Vulkan::GetDevice());
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Vulkan::GetDevice().WaitIdle();
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this->width = width;
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this->height = height;
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for (auto&& framebuffer : framebuffers)
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@@ -23,7 +23,11 @@ namespace Copium
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{
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CP_ASSERT(binding.GetUniformType(str) == UniformType::Mat3, "Uniform type missmatch = %s", str.c_str());
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uint32_t offset = binding.GetUniformOffset(str);
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memcpy(buffer.data() + offset, &data, sizeof(glm::mat3));
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// memcpy(buffer.data() + offset, &data[0], sizeof(glm::vec3));
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// memcpy(buffer.data() + offset + 16, &data[1], sizeof(glm::vec3));
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// memcpy(buffer.data() + offset + 32, &data[2], sizeof(glm::vec3));
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glm::mat4x3 mat43{data};
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memcpy(buffer.data() + offset, &mat43, sizeof(glm::mat4x3));
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}
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void UniformBuffer::Set(const std::string& str, const glm::mat4& data)
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@@ -65,6 +65,29 @@ namespace Copium
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CP_ABORT("Failed to find suitable memory type");
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}
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void Device::WaitIdle()
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{
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vkDeviceWaitIdle(device);
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while (!idleCommands.empty())
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{
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idleCommands.front()();
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idleCommands.pop();
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}
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}
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void Device::WaitIdleIfCommandQueued()
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{
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if (!idleCommands.empty())
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{
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WaitIdle();
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}
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}
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void Device::QueueIdleCommand(std::function<void()> idleCommand)
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{
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idleCommands.emplace(idleCommand);
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}
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void Device::SelectPhysicalDevice()
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{
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uint32_t deviceCount;
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@@ -4,6 +4,8 @@
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#include "copium/util/Common.h"
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#include <vulkan/vulkan.hpp>
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#include <queue>
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#include <functional>
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namespace Copium
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{
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@@ -11,18 +13,6 @@ namespace Copium
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class Device
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{
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CP_DELETE_COPY_AND_MOVE_CTOR(Device);
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private:
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VkPhysicalDevice physicalDevice;
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VkDevice device;
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VkCommandPool commandPool;
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// TODO: Move to SwapChain?
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uint32_t graphicsQueueIndex;
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uint32_t presentQueueIndex;
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VkQueue graphicsQueue;
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VkQueue presentQueue;
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// TODO end
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public:
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Device();
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~Device();
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@@ -35,6 +25,23 @@ namespace Copium
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VkPhysicalDevice GetPhysicalDevice() const;
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operator VkDevice() const;
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uint32_t FindMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties);
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void WaitIdle();
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void WaitIdleIfCommandQueued();
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void QueueIdleCommand(std::function<void()> idleCommand);
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private:
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VkPhysicalDevice physicalDevice;
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VkDevice device;
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VkCommandPool commandPool;
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// TODO: Move to SwapChain?
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uint32_t graphicsQueueIndex;
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uint32_t presentQueueIndex;
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VkQueue graphicsQueue;
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VkQueue presentQueue;
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std::queue<std::function<void()>> idleCommands;
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// TODO end
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private:
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void SelectPhysicalDevice();
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@@ -179,7 +179,7 @@ namespace Copium
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glfwWaitEvents();
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}
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vkDeviceWaitIdle(Vulkan::GetDevice());
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Vulkan::GetDevice().WaitIdle();
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Destroy();
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@@ -16,6 +16,7 @@ namespace Copium
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std::unique_ptr<SwapChain> Vulkan::swapChain;
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std::unique_ptr<ImGuiInstance> Vulkan::imGuiInstance;
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AssetHandle<Texture2D> Vulkan::emptyTexture2D;
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AssetHandle<Texture2D> Vulkan::whiteTexture2D;
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void Vulkan::Initialize()
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{
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@@ -39,16 +40,19 @@ namespace Copium
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// By looking at where the executable is, since that should always be in the bin folder (it currently isn't though)
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AssetManager::RegisterAssetDir("assets/");
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emptyTexture2D = AssetHandle<Texture2D>{"empty_texture2d", std::make_unique<Texture2D>(std::vector<uint8_t>{255, 0, 255, 255}, 1, 1, SamplerCreator{})};
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whiteTexture2D = AssetHandle<Texture2D>{"white_texture2d", std::make_unique<Texture2D>(std::vector<uint8_t>{255, 255, 255, 255}, 1, 1, SamplerCreator{})};
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CP_INFO("Initialized AssetManager in %f seconds", timer.Elapsed());
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}
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void Vulkan::Destroy()
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{
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emptyTexture2D.UnloadAsset();
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whiteTexture2D.UnloadAsset();
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AssetManager::UnregisterAssetDir("assets/");
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AssetManager::Cleanup();
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imGuiInstance.reset();
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swapChain.reset();
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device->WaitIdle();
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device.reset();
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window.reset();
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instance.reset();
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@@ -79,6 +83,11 @@ namespace Copium
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return *imGuiInstance;
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}
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AssetHandle<Texture2D> Vulkan::GetWhiteTexture2D()
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{
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return whiteTexture2D;
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}
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AssetHandle<Texture2D> Vulkan::GetEmptyTexture2D()
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{
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return emptyTexture2D;
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@@ -24,6 +24,7 @@ namespace Copium
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static std::unique_ptr<ImGuiInstance> imGuiInstance;
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static AssetHandle<Texture2D> emptyTexture2D;
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static AssetHandle<Texture2D> whiteTexture2D;
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public:
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static void Initialize();
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static void Destroy();
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@@ -33,6 +34,7 @@ namespace Copium
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static SwapChain& GetSwapChain();
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static ImGuiInstance& GetImGuiInstance();
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static bool Valid();
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static AssetHandle<Texture2D> GetWhiteTexture2D();
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static AssetHandle<Texture2D> GetEmptyTexture2D();
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};
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}
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@@ -25,7 +25,10 @@ namespace Copium
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DescriptorPool::~DescriptorPool()
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{
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vkDestroyDescriptorPool(Vulkan::GetDevice(), descriptorPool, nullptr);
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VkDescriptorPool descriptorPoolCpy = descriptorPool;
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Vulkan::GetDevice().QueueIdleCommand([descriptorPoolCpy]() {
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vkDestroyDescriptorPool(Vulkan::GetDevice(), descriptorPoolCpy, nullptr);
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});
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}
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std::vector<VkDescriptorSet> DescriptorPool::AllocateDescriptorSets(VkDescriptorSetLayout descriptorSetLayout)
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@@ -45,7 +48,11 @@ namespace Copium
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void DescriptorPool::FreeDescriptorSets(const std::vector<VkDescriptorSet>& descriptorSets)
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{
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vkFreeDescriptorSets(Vulkan::GetDevice(), descriptorPool, descriptorSets.size(), descriptorSets.data());
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VkDescriptorPool descriptorPoolCpy = descriptorPool;
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std::vector<VkDescriptorSet> descriptorSetsCpy = descriptorSets;
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Vulkan::GetDevice().QueueIdleCommand([descriptorPoolCpy, descriptorSetsCpy]() {
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vkFreeDescriptorSets(Vulkan::GetDevice(), descriptorPoolCpy, descriptorSetsCpy.size(), descriptorSetsCpy.data());
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});
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}
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DescriptorPool::operator VkDescriptorPool() const
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@@ -44,11 +44,13 @@ namespace Copium
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{
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creator.SetVertexDescriptor(Vertex::GetDescriptor());
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creator.SetBlending(metaFileClass.GetValue("alpha-blending", "false") == "true" ? true : false);
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creator.SetDepthTest(metaFileClass.GetValue("depth-test", "true") == "true" ? true : false);
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}
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else if (type == "LineRenderer")
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{
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creator.SetVertexDescriptor(LineVertex::GetDescriptor());
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creator.SetPrimitiveTopology(VK_PRIMITIVE_TOPOLOGY_LINE_LIST);
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creator.SetDepthTest(metaFileClass.GetValue("depth-test", "false") == "true" ? true : false);
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}
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InitializeDescriptorSetLayout(creator);
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InitializePipeline(creator);
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@@ -63,12 +65,17 @@ namespace Copium
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Pipeline::~Pipeline()
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{
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vkDestroyPipeline(Vulkan::GetDevice(), graphicsPipeline, nullptr);
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vkDestroyPipelineLayout(Vulkan::GetDevice(), pipelineLayout, nullptr);
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for (auto&& descriptorSetLayout : descriptorSetLayouts)
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{
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vkDestroyDescriptorSetLayout(Vulkan::GetDevice(), descriptorSetLayout, nullptr);
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}
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VkPipeline graphicsPipelineCpy = graphicsPipeline;
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VkPipelineLayout pipelineLayoutCpy = pipelineLayout;
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std::vector<VkDescriptorSetLayout> descriptorSetLayoutsCpy = descriptorSetLayouts;
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Vulkan::GetDevice().QueueIdleCommand([graphicsPipelineCpy, pipelineLayoutCpy, descriptorSetLayoutsCpy]() {
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vkDestroyPipeline(Vulkan::GetDevice(), graphicsPipelineCpy, nullptr);
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vkDestroyPipelineLayout(Vulkan::GetDevice(), pipelineLayoutCpy, nullptr);
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for (auto&& descriptorSetLayout : descriptorSetLayoutsCpy)
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{
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vkDestroyDescriptorSetLayout(Vulkan::GetDevice(), descriptorSetLayout, nullptr);
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}
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});
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}
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void Pipeline::Bind(const CommandBuffer& commandBuffer)
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@@ -46,8 +46,12 @@ namespace Copium
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Shader::~Shader()
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{
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vkDestroyShaderModule(Vulkan::GetDevice(), vertShaderModule, nullptr);
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vkDestroyShaderModule(Vulkan::GetDevice(), fragShaderModule, nullptr);
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VkShaderModule vertShaderModuleCpy = vertShaderModule;
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VkShaderModule fragShaderModuleCpy = fragShaderModule;
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Vulkan::GetDevice().QueueIdleCommand([vertShaderModuleCpy, fragShaderModuleCpy]() {
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vkDestroyShaderModule(Vulkan::GetDevice(), vertShaderModuleCpy, nullptr);
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vkDestroyShaderModule(Vulkan::GetDevice(), fragShaderModuleCpy, nullptr);
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});
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}
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const std::vector<VkPipelineShaderStageCreateInfo> Shader::GetShaderStages() const
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@@ -12,10 +12,10 @@ namespace Copium
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static constexpr int MAX_NUM_INDICES = 6 * MAX_NUM_QUADS;
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static constexpr int MAX_NUM_TEXTURES = 32;
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Renderer::Renderer()
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Renderer::Renderer(const AssetRef<Pipeline>& pipeline)
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: descriptorPool{},
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ibo{MAX_NUM_INDICES},
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pipeline{"renderer.meta"}, // TODO: should be a runtime renderer pipeline or passed in constructor
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pipeline{pipeline},
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samplers{MAX_NUM_TEXTURES, &Vulkan::GetEmptyTexture2D().GetAsset()}
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{
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InitializeIndexBuffer();
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@@ -33,7 +33,7 @@ namespace Copium
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int textureCount;
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void* mappedVertexBuffer;
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public:
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Renderer();
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Renderer(const AssetRef<Pipeline>& pipeline);
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~Renderer();
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void Quad(const glm::vec2& from, const glm::vec2& to, const glm::vec3& color = glm::vec3{1, 1, 1});
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@@ -39,12 +39,17 @@ namespace Copium
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ColorAttachment::~ColorAttachment()
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{
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for (auto&& image : images)
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vkDestroyImage(Vulkan::GetDevice(), image, nullptr);
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for (auto&& imageMemory : imageMemories)
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vkFreeMemory(Vulkan::GetDevice(), imageMemory, nullptr);
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for (auto&& imageView : imageViews)
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vkDestroyImageView(Vulkan::GetDevice(), imageView, nullptr);
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std::vector<VkImage> imagesCpy = images;
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std::vector<VkDeviceMemory> imageMemoriesCpy = imageMemories;
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std::vector<VkImageView> imageViewsCpy = imageViews;
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Vulkan::GetDevice().QueueIdleCommand([imagesCpy, imageMemoriesCpy, imageViewsCpy]() {
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for (auto&& image : imagesCpy)
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vkDestroyImage(Vulkan::GetDevice(), image, nullptr);
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for (auto&& imageMemory : imageMemoriesCpy)
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vkFreeMemory(Vulkan::GetDevice(), imageMemory, nullptr);
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for (auto&& imageView : imageViewsCpy)
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vkDestroyImageView(Vulkan::GetDevice(), imageView, nullptr);
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});
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}
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void ColorAttachment::Resize(int width, int height)
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@@ -13,9 +13,14 @@ namespace Copium
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DepthAttachment::~DepthAttachment()
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{
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vkDestroyImage(Vulkan::GetDevice(), image, nullptr);
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vkFreeMemory(Vulkan::GetDevice(), imageMemory, nullptr);
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vkDestroyImageView(Vulkan::GetDevice(), imageView, nullptr);
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VkImage imageCpy = image;
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VkDeviceMemory imageMemoryCpy = imageMemory;
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VkImageView imageViewCpy = imageView;
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Vulkan::GetDevice().QueueIdleCommand([imageCpy, imageMemoryCpy, imageViewCpy]() {
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vkDestroyImage(Vulkan::GetDevice(), imageCpy, nullptr);
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vkFreeMemory(Vulkan::GetDevice(), imageMemoryCpy, nullptr);
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vkDestroyImageView(Vulkan::GetDevice(), imageViewCpy, nullptr);
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});
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}
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@@ -75,9 +75,14 @@ namespace Copium
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Font::~Font()
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{
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vkDestroyImage(Vulkan::GetDevice(), image, nullptr);
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vkFreeMemory(Vulkan::GetDevice(), imageMemory, nullptr);
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vkDestroyImageView(Vulkan::GetDevice(), imageView, nullptr);
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VkImage imageCpy = image;
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VkDeviceMemory imageMemoryCpy = imageMemory;
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VkImageView imageViewCpy = imageView;
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Vulkan::GetDevice().QueueIdleCommand([imageCpy, imageMemoryCpy, imageViewCpy]() {
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vkDestroyImage(Vulkan::GetDevice(), imageCpy, nullptr);
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vkFreeMemory(Vulkan::GetDevice(), imageMemoryCpy, nullptr);
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vkDestroyImageView(Vulkan::GetDevice(), imageViewCpy, nullptr);
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});
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}
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VkDescriptorImageInfo Font::GetDescriptorImageInfo(int index) const
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@@ -11,7 +11,10 @@ namespace Copium
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Sampler::~Sampler()
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{
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vkDestroySampler(Vulkan::GetDevice(), sampler, nullptr);
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VkSampler samplerCpy = sampler;
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Vulkan::GetDevice().QueueIdleCommand([samplerCpy]() {
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vkDestroySampler(Vulkan::GetDevice(), samplerCpy, nullptr);
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});
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}
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void Sampler::InitializeSampler(const SamplerCreator& samplerCreator)
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@@ -27,13 +27,14 @@ namespace Copium
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||||
|
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Texture2D::~Texture2D()
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{
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// TODO: Do we want to queue the deletion and have it wait for idle once every frame instead?
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// Something like:
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||||
// Vulkan::GetDevice().QueueIdleCommand([]() { Texture2D::Destroy(image, imageMemory, imageView); });
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vkDeviceWaitIdle(Vulkan::GetDevice());
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||||
vkDestroyImage(Vulkan::GetDevice(), image, nullptr);
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vkFreeMemory(Vulkan::GetDevice(), imageMemory, nullptr);
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vkDestroyImageView(Vulkan::GetDevice(), imageView, nullptr);
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VkImage imageCpy = image;
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VkDeviceMemory imageMemoryCpy = imageMemory;
|
||||
VkImageView imageViewCpy = imageView;
|
||||
Vulkan::GetDevice().QueueIdleCommand([imageCpy, imageMemoryCpy, imageViewCpy]() {
|
||||
vkDestroyImage(Vulkan::GetDevice(), imageCpy, nullptr);
|
||||
vkFreeMemory(Vulkan::GetDevice(), imageMemoryCpy, nullptr);
|
||||
vkDestroyImageView(Vulkan::GetDevice(), imageViewCpy, nullptr);
|
||||
});
|
||||
}
|
||||
|
||||
VkDescriptorImageInfo Texture2D::GetDescriptorImageInfo(int index) const
|
||||
|
||||
Reference in New Issue
Block a user