Add Text rendering

- Add FreeType as dependency
- Add MsdfGen as dependency
- Add MsdfAtlasGen as dependency
This commit is contained in:
Thraix
2023-05-08 22:12:19 +02:00
parent ad69293faa
commit 4e466a1fce
190 changed files with 44693 additions and 46 deletions
@@ -0,0 +1,37 @@
#pragma once
#include <msdfgen.h>
#include "Remap.h"
namespace msdf_atlas {
namespace {
/** Prototype of an atlas storage class.
* An atlas storage physically holds the pixels of the atlas
* and allows to read and write subsections represented as bitmaps.
* Can be implemented using a simple bitmap (BitmapAtlasStorage),
* as texture memory, or any other way.
*/
class AtlasStorage {
public:
AtlasStorage();
AtlasStorage(int width, int height);
/// Creates a copy with different dimensions
AtlasStorage(const AtlasStorage &orig, int width, int height);
/// Creates a copy with different dimensions and rearranges the pixels according to the remapping array
AtlasStorage(const AtlasStorage &orig, int width, int height, const Remap *remapping, int count);
/// Stores a subsection at x, y into the atlas storage. May be implemented for only some T, N
template <typename T, int N>
void put(int x, int y, const msdfgen::BitmapConstRef<T, N> &subBitmap);
/// Retrieves a subsection at x, y from the atlas storage. May be implemented for only some T, N
template <typename T, int N>
void get(int x, int y, const msdfgen::BitmapRef<T, N> &subBitmap) const;
};
}
}