Add Text rendering
- Add FreeType as dependency - Add MsdfGen as dependency - Add MsdfAtlasGen as dependency
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#pragma once
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#include <msdfgen.h>
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#include "GlyphGeometry.h"
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#include "AtlasGenerator.h"
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#define MSDF_ATLAS_GLYPH_FILL_RULE msdfgen::FILL_NONZERO
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namespace msdf_atlas {
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// Glyph bitmap generator functions
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/// Generates non-anti-aliased binary image of the glyph using scanline rasterization
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void scanlineGenerator(const msdfgen::BitmapRef<float, 1> &output, const GlyphGeometry &glyph, const GeneratorAttributes &attribs);
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/// Generates a true signed distance field of the glyph
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void sdfGenerator(const msdfgen::BitmapRef<float, 1> &output, const GlyphGeometry &glyph, const GeneratorAttributes &attribs);
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/// Generates a signed pseudo-distance field of the glyph
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void psdfGenerator(const msdfgen::BitmapRef<float, 1> &output, const GlyphGeometry &glyph, const GeneratorAttributes &attribs);
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/// Generates a multi-channel signed distance field of the glyph
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void msdfGenerator(const msdfgen::BitmapRef<float, 3> &output, const GlyphGeometry &glyph, const GeneratorAttributes &attribs);
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/// Generates a multi-channel and alpha-encoded true signed distance field of the glyph
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void mtsdfGenerator(const msdfgen::BitmapRef<float, 4> &output, const GlyphGeometry &glyph, const GeneratorAttributes &attribs);
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}
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