Add Text rendering
- Add FreeType as dependency - Add MsdfGen as dependency - Add MsdfAtlasGen as dependency
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@@ -4,10 +4,12 @@ layout(location = 0) in vec2 inPosition;
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layout(location = 1) in vec3 inColor;
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layout(location = 2) in vec2 inTexCoord;
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layout(location = 3) in int inTexIndex;
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layout(location = 4) in int inType;
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layout(location = 0) out vec3 fragColor;
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layout(location = 1) out vec2 fragTexCoord;
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layout(location = 2) out int fragTexIndex;
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layout(location = 3) out int fragType;
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layout(set = 1, binding = 0) uniform SceneUniformBufferObject
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{
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@@ -21,4 +23,5 @@ void main()
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fragColor = inColor;
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fragTexCoord = inTexCoord;
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fragTexIndex = inTexIndex;
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fragType = inType;
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}
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