Add Text rendering
- Add FreeType as dependency - Add MsdfGen as dependency - Add MsdfAtlasGen as dependency
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@@ -19,6 +19,7 @@ namespace Copium
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AssetHandle framebuffer;
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AssetHandle texture2D;
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AssetHandle texture2D2;
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AssetHandle font;
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AssetHandle graphicsPipeline;
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AssetHandle graphicsPipelinePassthrough;
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std::unique_ptr<DescriptorPool> descriptorPool;
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@@ -28,7 +29,10 @@ namespace Copium
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std::unique_ptr<Mesh> mesh;
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std::unique_ptr<Mesh> meshPassthrough;
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std::unique_ptr<CommandBuffer> commandBuffer;
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glm::vec2 mousePos;
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int fps;
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int frameCounter;
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public:
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Application();
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