Add Text rendering
- Add FreeType as dependency - Add MsdfGen as dependency - Add MsdfAtlasGen as dependency
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@@ -3,6 +3,7 @@
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#include "copium/asset/AssetManager.h"
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#include "copium/sampler/Texture2D.h"
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#include "copium/sampler/ColorAttachment.h"
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#include "copium/sampler/Font.h"
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#include "copium/pipeline/Pipeline.h"
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#include "copium/buffer/Framebuffer.h"
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@@ -24,6 +25,7 @@ namespace Copium
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AssetManager::RegisterAssetType<ColorAttachment>("RenderTexture");
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AssetManager::RegisterAssetType<Pipeline>("Pipeline");
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AssetManager::RegisterAssetType<Framebuffer>("Framebuffer");
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AssetManager::RegisterAssetType<Font>("Font");
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// TODO: Make the working directory always be relative to the assets folder
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// By looking at where the executable is, since that should always be in the bin folder (it currently isn't though)
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