Add ShaderReflector

- Used to look at the shader files and find set/binding automatically
This commit is contained in:
Thraix committed 2023-03-14 22:56:11 +01:00
1 parent 6e463b3560
commit 4fe719858d
20 files changed
+382 -151

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@@ -194,6 +194,7 @@
<ClCompile Include="src\copium\pipeline\Shader.cpp" />
<ClCompile Include="src\copium\core\SwapChain.cpp" />
<ClCompile Include="src\copium\sampler\Texture2D.cpp" />
<ClCompile Include="src\copium\util\ShaderReflector.cpp" />
<ClCompile Include="src\copium\util\Timer.cpp" />
<ClCompile Include="src\copium\buffer\UniformBuffer.cpp" />
<ClCompile Include="src\copium\mesh\Vertex.cpp" />
@@ -233,6 +234,7 @@
<ClInclude Include="src\copium\core\Instance.h" />
<ClInclude Include="src\copium\core\QueueFamilies.h" />
<ClInclude Include="src\copium\core\SwapChain.h" />
<ClInclude Include="src\copium\util\ShaderReflector.h" />
<ClInclude Include="src\copium\util\Timer.h" />
<ClInclude Include="src\copium\mesh\Vertex.h" />
<ClInclude Include="src\copium\buffer\VertexBuffer.h" />