Add ShaderReflector
- Used to look at the shader files and find set/binding automatically
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@@ -194,6 +194,7 @@
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<ClCompile Include="src\copium\pipeline\Shader.cpp" />
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<ClCompile Include="src\copium\core\SwapChain.cpp" />
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<ClCompile Include="src\copium\sampler\Texture2D.cpp" />
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<ClCompile Include="src\copium\util\ShaderReflector.cpp" />
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<ClCompile Include="src\copium\util\Timer.cpp" />
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<ClCompile Include="src\copium\buffer\UniformBuffer.cpp" />
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<ClCompile Include="src\copium\mesh\Vertex.cpp" />
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@@ -233,6 +234,7 @@
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<ClInclude Include="src\copium\core\Instance.h" />
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<ClInclude Include="src\copium\core\QueueFamilies.h" />
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<ClInclude Include="src\copium\core\SwapChain.h" />
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<ClInclude Include="src\copium\util\ShaderReflector.h" />
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<ClInclude Include="src\copium\util\Timer.h" />
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<ClInclude Include="src\copium\mesh\Vertex.h" />
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<ClInclude Include="src\copium\buffer\VertexBuffer.h" />
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