Cleanup Renderer
This commit is contained in:
@@ -164,13 +164,16 @@
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="src\copium\buffer\RendererVertexBuffer.cpp" />
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<ClCompile Include="src\copium\core\Application.cpp" />
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<ClCompile Include="src\copium\buffer\Buffer.cpp" />
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<ClCompile Include="src\copium\core\Device.cpp" />
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<ClCompile Include="src\copium\core\Vulkan.cpp" />
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<ClCompile Include="src\copium\core\Window.cpp" />
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<ClCompile Include="src\copium\mesh\Mesh.cpp" />
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<ClCompile Include="src\copium\renderer\DrawCall.cpp" />
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<ClCompile Include="src\copium\renderer\Renderer.cpp" />
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<ClCompile Include="src\copium\renderer\RendererVertex.cpp" />
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<ClCompile Include="src\copium\sampler\ColorAttachment.cpp" />
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<ClCompile Include="src\copium\buffer\CommandBuffer.cpp" />
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<ClCompile Include="src\copium\buffer\CommandBufferScoped.cpp" />
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@@ -199,11 +202,14 @@
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<ClCompile Include="src\copium\mesh\VertexPassthrough.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\copium\buffer\RendererVertexBuffer.h" />
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<ClInclude Include="src\copium\core\Device.h" />
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<ClInclude Include="src\copium\core\Vulkan.h" />
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<ClInclude Include="src\copium\core\Window.h" />
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<ClInclude Include="src\copium\mesh\Mesh.h" />
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<ClInclude Include="src\copium\renderer\DrawCall.h" />
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<ClInclude Include="src\copium\renderer\Renderer.h" />
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<ClInclude Include="src\copium\renderer\RendererVertex.h" />
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<ClInclude Include="src\copium\sampler\DepthAttachment.h" />
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<ClInclude Include="src\copium\core\Application.h" />
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<ClInclude Include="src\copium\sampler\ColorAttachment.h" />
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@@ -114,6 +114,15 @@
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<ClCompile Include="src\copium\renderer\Renderer.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\renderer\RendererVertex.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\buffer\RendererVertexBuffer.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\renderer\DrawCall.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\copium\sampler\DepthAttachment.h">
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@@ -218,6 +227,15 @@
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<ClInclude Include="src\copium\renderer\Renderer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\renderer\RendererVertex.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\buffer\RendererVertexBuffer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\renderer\DrawCall.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="res\shaders\shader.frag" />
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@@ -21,7 +21,7 @@ namespace Copium
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void IndexBuffer::Draw(const CommandBuffer& commandBuffer, int indices)
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{
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CP_ASSERT(indices >= 0 && indices < indexCount, "Draw : amount of indices is out of range");
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CP_ASSERT(indices > 0 && indices <= indexCount, "Draw : amount of indices is out of range");
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vkCmdDrawIndexed(commandBuffer, indices, 1, 0, 0, 0);
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}
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}
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@@ -0,0 +1,17 @@
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#include "copium/buffer/RendererVertexBuffer.h"
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#include "copium/core/SwapChain.h"
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namespace Copium
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{
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RendererVertexBuffer::RendererVertexBuffer(Vulkan& vulkan, const VertexDescriptor& descriptor, int vertexCount)
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: Buffer{vulkan, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, descriptor.GetVertexSize() * vertexCount, SwapChain::MAX_FRAMES_IN_FLIGHT}
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{}
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void RendererVertexBuffer::Bind(const CommandBuffer& commandBuffer)
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{
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VkDeviceSize offset = GetPosition(vulkan.GetSwapChain().GetFlightIndex());
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vkCmdBindVertexBuffers(commandBuffer, 0, 1, &handle, &offset);
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}
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}
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@@ -0,0 +1,18 @@
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#pragma once
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#include "copium/buffer/Buffer.h"
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#include "copium/buffer/CommandBuffer.h"
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#include "copium/core/Vulkan.h"
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#include "copium/pipeline/VertexDescriptor.h"
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namespace Copium
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{
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class RendererVertexBuffer : public Buffer
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{
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CP_DELETE_COPY_AND_MOVE_CTOR(RendererVertexBuffer);
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public:
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RendererVertexBuffer(Vulkan& vulkan, const VertexDescriptor& descriptor, int vertexCount);
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void Bind(const CommandBuffer& commandBuffer);
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};
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}
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@@ -172,11 +172,11 @@ namespace Copium
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{
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for (int x = 0; x < 10; x++)
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{
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renderer->Quad(glm::vec2(-1 + x * 0.2, -1 + y * 0.2), glm::vec2(-1 + (x + 0.5) * 0.2, -1 + (y + 0.5) * 0.2), glm::vec3{x * 0.1, y * 0.1, 1.0});
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renderer->Quad(glm::vec2{-1 + x * 0.2, -1 + y * 0.2}, glm::vec2{-1 + (x + 0.5) * 0.2, -1 + (y + 0.5) * 0.2}, glm::vec3{x * 0.1, y * 0.1, 1.0});
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}
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}
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renderer->Quad(glm::vec2(-0.5, -0.5), glm::vec2{-0.1, 0.5}, *texture2D);
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renderer->Quad(glm::vec2(0.1, -0.5), glm::vec2{0.5, 0.5}, *texture2D2);
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renderer->Quad(glm::vec2{-0.5, -0.5}, glm::vec2{-0.1, 0.5}, *texture2D);
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renderer->Quad(glm::vec2{0.1, -0.5}, glm::vec2{0.5, 0.5}, *texture2D2);
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renderer->End();
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framebuffer->Unbind(*commandBuffer);
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@@ -0,0 +1,25 @@
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#include "copium/renderer/DrawCall.h"
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#include "copium/renderer/RendererVertex.h"
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namespace Copium
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{
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DrawCall::DrawCall(Vulkan& vulkan, Pipeline& pipeline, DescriptorPool& descriptorPool, int vertexCount, const std::vector<const Sampler*> samplers)
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: vulkan{vulkan},
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pipeline{pipeline},
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vertexBuffer{vulkan, RendererVertex::GetDescriptor(), vertexCount},
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descriptorSet{vulkan, descriptorPool, pipeline.GetDescriptorSetLayout(0)}
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{
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descriptorSet.AddSamplers(samplers, 0);
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}
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RendererVertexBuffer& DrawCall::GetVertexBuffer()
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{
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return vertexBuffer;
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}
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DescriptorSet& DrawCall::GetDescriptorSet()
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{
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return descriptorSet;
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}
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}
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@@ -0,0 +1,24 @@
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#pragma once
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#include "copium/buffer/RendererVertexBuffer.h"
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#include "copium/pipeline/DescriptorSet.h"
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#include "copium/pipeline/Pipeline.h"
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#include "copium/sampler/Sampler.h"
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namespace Copium
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{
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class DrawCall
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{
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CP_DELETE_COPY_AND_MOVE_CTOR(DrawCall);
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private:
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Vulkan& vulkan;
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Pipeline& pipeline;
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RendererVertexBuffer vertexBuffer;
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DescriptorSet descriptorSet;
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public:
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DrawCall(Vulkan& vulkan, Pipeline& pipeline, DescriptorPool& descriptorPool, int vertexCount, const std::vector<const Sampler*> samplers);
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RendererVertexBuffer& GetVertexBuffer();
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DescriptorSet& GetDescriptorSet();
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};
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}
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@@ -1,41 +1,25 @@
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#include "copium/renderer/Renderer.h"
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#include "copium/core/SwapChain.h"
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#include "copium/pipeline/PipelineCreator.h"
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#include "copium/renderer/RendererVertex.h"
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namespace Copium
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{
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static constexpr int QUAD_COUNT = 10000;
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static constexpr int MAX_NUM_VERTICES = 4 * QUAD_COUNT;
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static constexpr int MAX_NUM_INDICES = 6 * QUAD_COUNT;
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static constexpr int MAX_NUM_QUADS = 10000;
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static constexpr int MAX_NUM_VERTICES = 4 * MAX_NUM_QUADS;
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static constexpr int MAX_NUM_INDICES = 6 * MAX_NUM_QUADS;
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static constexpr int MAX_NUM_TEXTURES = 32;
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Renderer::Renderer(Vulkan& vulkan, VkRenderPass renderPass, DescriptorPool& descriptorPool)
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: vulkan{vulkan},
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descriptorPool{vulkan},
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ibo{vulkan, MAX_NUM_INDICES},
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emptyTexture{vulkan, {0, 0, 0, 0}, 1, 1},
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emptyTexture{vulkan, {1, 0, 0, 0}, 1, 1},
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samplers{MAX_NUM_TEXTURES, &emptyTexture}
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{
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CP_ASSERT(MAX_NUM_INDICES < std::numeric_limits<uint16_t>::max(), "Renderer : Maximum number of indices too big");
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std::vector<uint16_t> indices;
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indices.resize(MAX_NUM_INDICES);
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for (int i = 0; i < QUAD_COUNT; i++)
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{
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indices[i * 6] = i * 4;
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indices[i * 6 + 1] = i * 4 + 1;
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indices[i * 6 + 2] = i * 4 + 2;
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indices[i * 6 + 3] = i * 4;
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indices[i * 6 + 4] = i * 4 + 2;
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indices[i * 6 + 5] = i * 4 + 3;
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}
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ibo.UpdateStaging(indices.data());
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PipelineCreator creator{renderPass, "res/shaders/renderer.vert", "res/shaders/renderer.frag"};
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creator.SetVertexDescriptor(Vertex::GetDescriptor());
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creator.AddDescriptorSetLayoutBinding(0, 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, MAX_NUM_TEXTURES, VK_SHADER_STAGE_FRAGMENT_BIT);
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creator.SetDepthTest(false);
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graphicsPipeline = std::make_unique<Pipeline>(vulkan, creator);
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InitializeIndexBuffer();
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InitializeGraphicsPipeline(renderPass);
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}
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void Renderer::Quad(const glm::vec2& from, const glm::vec2& to, const glm::vec3& color)
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@@ -53,27 +37,27 @@ namespace Copium
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AllocateQuad();
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int texIndex = AllocateSampler(sampler);
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AddVertex(from, glm::vec3{1,1,1}, texIndex, texCoord1);
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AddVertex(glm::vec2{to.x, from.y}, glm::vec3{1,1,1}, texIndex, glm::vec2{texCoord2.x, texCoord1.y});
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AddVertex(glm::vec2{to.x, from.y}, glm::vec3{1, 1, 1}, texIndex, glm::vec2{texCoord2.x, texCoord1.y});
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AddVertex(to, glm::vec3{1,1,1}, texIndex, texCoord2);
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AddVertex(glm::vec2{from.x, to.y}, glm::vec3{1,1,1}, texIndex, glm::vec2{texCoord1.x, texCoord2.y});
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AddVertex(glm::vec2{from.x, to.y}, glm::vec3{1, 1, 1}, texIndex, glm::vec2{texCoord1.x, texCoord2.y});
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}
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void Renderer::AddVertex(const glm::vec2& position, const glm::vec3& color, int texindex, const glm::vec2& texCoord)
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{
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Vertex* vertex = (Vertex*)mappedVertexBuffer;
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RendererVertex* vertex = (RendererVertex*)mappedVertexBuffer;
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vertex->position = position;
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vertex->color = color;
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vertex->texCoord = texCoord;
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vertex->texIndex = texindex;
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mappedVertexBuffer = (Vertex*)mappedVertexBuffer + 1;
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mappedVertexBuffer = (RendererVertex*)mappedVertexBuffer + 1;
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}
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void Renderer::Begin(CommandBuffer& commandBuffer)
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{
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graphicsPipeline->Bind(commandBuffer);
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ibo.Bind(commandBuffer);
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vboIndex = -1;
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NextVertexBuffer();
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drawCallIndex = -1;
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NextDrawCall();
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currentCommandBuffer = &commandBuffer;
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}
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@@ -82,63 +66,83 @@ namespace Copium
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Flush();
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}
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void Renderer::InitializeIndexBuffer()
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{
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CP_ASSERT(MAX_NUM_INDICES < std::numeric_limits<uint16_t>::max(), "Renderer : Maximum number of indices too big");
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std::vector<uint16_t> indices;
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indices.resize(MAX_NUM_INDICES);
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for (int i = 0; i < MAX_NUM_QUADS; i++)
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{
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indices[i * 6] = i * 4;
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indices[i * 6 + 1] = i * 4 + 1;
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indices[i * 6 + 2] = i * 4 + 2;
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indices[i * 6 + 3] = i * 4;
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indices[i * 6 + 4] = i * 4 + 2;
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indices[i * 6 + 5] = i * 4 + 3;
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}
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ibo.UpdateStaging(indices.data());
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}
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void Renderer::InitializeGraphicsPipeline(VkRenderPass renderPass)
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{
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PipelineCreator creator{renderPass, "res/shaders/renderer.vert", "res/shaders/renderer.frag"};
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creator.SetVertexDescriptor(RendererVertex::GetDescriptor());
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creator.AddDescriptorSetLayoutBinding(0, 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, MAX_NUM_TEXTURES, VK_SHADER_STAGE_FRAGMENT_BIT);
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creator.SetDepthTest(false);
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graphicsPipeline = std::make_unique<Pipeline>(vulkan, creator);
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}
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int Renderer::AllocateSampler(const Sampler& sampler)
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{
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for (size_t i = 0; i < texturesUsed; i++)
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for (size_t i = 0; i < textureCount; i++)
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{
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if (*samplers[i] == sampler)
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{
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return i;
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}
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}
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if (texturesUsed == MAX_NUM_TEXTURES)
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if (textureCount == MAX_NUM_TEXTURES)
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{
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Flush();
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NextVertexBuffer();
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NextDrawCall();
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}
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currentDescriptorSet->AddSampler(sampler, 0, vulkan.GetSwapChain().GetFlightIndex(), texturesUsed);
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samplers[texturesUsed] = &sampler;
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texturesUsed++;
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return texturesUsed - 1;
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currentDrawCall->GetDescriptorSet().AddSampler(sampler, 0, vulkan.GetSwapChain().GetFlightIndex(), textureCount);
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samplers[textureCount] = &sampler;
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textureCount++;
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return textureCount - 1;
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}
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void Renderer::AllocateQuad()
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{
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if (vertexCount + 4 > MAX_NUM_VERTICES)
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if (quadCount + 1 > MAX_NUM_QUADS)
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{
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CP_INFO("Flush");
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Flush();
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NextVertexBuffer();
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NextDrawCall();
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}
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vertexCount += 4;
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indexCount += 6;
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quadCount++;
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}
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void Renderer::Flush()
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{
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currentVertexBuffer->Unmap();
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VkBuffer buffer = *currentVertexBuffer;
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VkDeviceSize offset = currentVertexBuffer->GetPosition(vulkan.GetSwapChain().GetFlightIndex());
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vkCmdBindVertexBuffers(*currentCommandBuffer, 0, 1, &buffer, &offset);
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graphicsPipeline->SetDescriptorSet(0, *currentDescriptorSet);
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currentDrawCall->GetVertexBuffer().Unmap();
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currentDrawCall->GetVertexBuffer().Bind(*currentCommandBuffer);
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graphicsPipeline->SetDescriptorSet(0, currentDrawCall->GetDescriptorSet());
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graphicsPipeline->BindDescriptorSets(*currentCommandBuffer);
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ibo.Draw(*currentCommandBuffer, indexCount);
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ibo.Draw(*currentCommandBuffer, quadCount * 6);
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}
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void Renderer::NextVertexBuffer()
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void Renderer::NextDrawCall()
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{
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vboIndex++;
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if (vboIndex >= vbos.size())
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drawCallIndex++;
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if (drawCallIndex >= drawCalls.size())
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{
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// Allocate new buffer since all existing buffers are full
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vbos.emplace_back(std::make_unique<Buffer>(vulkan, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, sizeof(Vertex) * MAX_NUM_VERTICES, SwapChain::MAX_FRAMES_IN_FLIGHT));
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descriptorSets.emplace_back(std::make_unique<DescriptorSet>(vulkan, descriptorPool, graphicsPipeline->GetDescriptorSetLayout(0)));
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descriptorSets.back()->AddSamplers(samplers, 0);
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drawCalls.emplace_back(std::make_unique<DrawCall>(vulkan, *graphicsPipeline, descriptorPool, MAX_NUM_VERTICES, samplers));
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}
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currentVertexBuffer = vbos[vboIndex].get();
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currentDescriptorSet = descriptorSets[vboIndex].get();
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mappedVertexBuffer = (char*)currentVertexBuffer->Map() + currentVertexBuffer->GetPosition(vulkan.GetSwapChain().GetFlightIndex());
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vertexCount = 0;
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indexCount = 0;
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texturesUsed = 0;
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currentDrawCall = drawCalls[drawCallIndex].get();
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mappedVertexBuffer = (char*)currentDrawCall->GetVertexBuffer().Map() + currentDrawCall->GetVertexBuffer().GetPosition(vulkan.GetSwapChain().GetFlightIndex());
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quadCount = 0;
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textureCount = 0;
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}
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}
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@@ -2,10 +2,10 @@
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#include "copium/buffer/CommandBuffer.h"
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#include "copium/buffer/IndexBuffer.h"
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#include "copium/buffer/VertexBuffer.h"
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#include "copium/buffer/RendererVertexBuffer.h"
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#include "copium/core/Vulkan.h"
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#include "copium/pipeline/Pipeline.h"
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#include "copium/pipeline/PipelineCreator.h"
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#include "copium/renderer/DrawCall.h"
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#include "copium/sampler/Texture2D.h"
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#include "copium/util/Common.h"
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@@ -17,25 +17,6 @@ namespace Copium
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||||
class Renderer
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||||
{
|
||||
CP_DELETE_COPY_AND_MOVE_CTOR(Renderer);
|
||||
|
||||
struct Vertex
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||||
{
|
||||
glm::vec2 position;
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||||
glm::vec3 color;
|
||||
glm::vec2 texCoord;
|
||||
int8_t texIndex;
|
||||
|
||||
static VertexDescriptor GetDescriptor()
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||||
{
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||||
VertexDescriptor descriptor{};
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||||
descriptor.AddAttribute(0, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(Vertex, position), sizeof(Vertex));
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||||
descriptor.AddAttribute(0, 1, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Vertex, color), sizeof(Vertex));
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||||
descriptor.AddAttribute(0, 2, VK_FORMAT_R32G32_SFLOAT, offsetof(Vertex, texCoord), sizeof(Vertex));
|
||||
descriptor.AddAttribute(0, 3, VK_FORMAT_R8_SINT, offsetof(Vertex, texIndex), sizeof(Vertex));
|
||||
return descriptor;
|
||||
}
|
||||
};
|
||||
|
||||
private:
|
||||
Vulkan& vulkan;
|
||||
|
||||
@@ -43,19 +24,16 @@ namespace Copium
|
||||
IndexBuffer ibo;
|
||||
Texture2D emptyTexture;
|
||||
std::unique_ptr<Pipeline> graphicsPipeline;
|
||||
std::vector<std::unique_ptr<Buffer>> vbos;
|
||||
std::vector<std::unique_ptr<DescriptorSet>> descriptorSets;
|
||||
std::vector<std::unique_ptr<DrawCall>> drawCalls;
|
||||
|
||||
// Temporary data during a render
|
||||
CommandBuffer* currentCommandBuffer;
|
||||
Buffer* currentVertexBuffer;
|
||||
DescriptorSet* currentDescriptorSet;
|
||||
DrawCall* currentDrawCall;
|
||||
std::vector<const Sampler*> samplers;
|
||||
int vboIndex;
|
||||
int vertexCount;
|
||||
int indexCount;
|
||||
int drawCallIndex;
|
||||
int quadCount;
|
||||
int textureCount;
|
||||
void* mappedVertexBuffer;
|
||||
int texturesUsed;
|
||||
public:
|
||||
Renderer(Vulkan& vulkan, VkRenderPass renderPass, DescriptorPool& descriptorPool);
|
||||
|
||||
@@ -65,11 +43,13 @@ namespace Copium
|
||||
void Begin(CommandBuffer& commandBuffer);
|
||||
void End();
|
||||
private:
|
||||
void InitializeIndexBuffer();
|
||||
void InitializeGraphicsPipeline(VkRenderPass renderPass);
|
||||
|
||||
int AllocateSampler(const Sampler& sampler);
|
||||
void AllocateQuad();
|
||||
void Flush();
|
||||
void NextVertexBuffer();
|
||||
void NextDrawCall();
|
||||
|
||||
void AddVertex(const glm::vec2& position, const glm::vec3& color, int texindex, const glm::vec2& texCoord);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
#include "copium/renderer/RendererVertex.h"
|
||||
|
||||
namespace Copium
|
||||
{
|
||||
VertexDescriptor RendererVertex::GetDescriptor()
|
||||
{
|
||||
VertexDescriptor descriptor{};
|
||||
descriptor.AddAttribute(0, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(RendererVertex, position), sizeof(RendererVertex));
|
||||
descriptor.AddAttribute(0, 1, VK_FORMAT_R32G32B32_SFLOAT, offsetof(RendererVertex, color), sizeof(RendererVertex));
|
||||
descriptor.AddAttribute(0, 2, VK_FORMAT_R32G32_SFLOAT, offsetof(RendererVertex, texCoord), sizeof(RendererVertex));
|
||||
descriptor.AddAttribute(0, 3, VK_FORMAT_R8_SINT, offsetof(RendererVertex, texIndex), sizeof(RendererVertex));
|
||||
return descriptor;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include "copium/pipeline/VertexDescriptor.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
namespace Copium
|
||||
{
|
||||
struct RendererVertex
|
||||
{
|
||||
glm::vec2 position;
|
||||
glm::vec3 color;
|
||||
glm::vec2 texCoord;
|
||||
int8_t texIndex;
|
||||
|
||||
static VertexDescriptor GetDescriptor();
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user