Cleanup Renderer

This commit is contained in:
Thraix
2023-03-08 23:03:30 +01:00
parent 796de92a56
commit 6e463b3560
12 changed files with 218 additions and 94 deletions
+6
View File
@@ -164,13 +164,16 @@
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="src\copium\buffer\RendererVertexBuffer.cpp" />
<ClCompile Include="src\copium\core\Application.cpp" />
<ClCompile Include="src\copium\buffer\Buffer.cpp" />
<ClCompile Include="src\copium\core\Device.cpp" />
<ClCompile Include="src\copium\core\Vulkan.cpp" />
<ClCompile Include="src\copium\core\Window.cpp" />
<ClCompile Include="src\copium\mesh\Mesh.cpp" />
<ClCompile Include="src\copium\renderer\DrawCall.cpp" />
<ClCompile Include="src\copium\renderer\Renderer.cpp" />
<ClCompile Include="src\copium\renderer\RendererVertex.cpp" />
<ClCompile Include="src\copium\sampler\ColorAttachment.cpp" />
<ClCompile Include="src\copium\buffer\CommandBuffer.cpp" />
<ClCompile Include="src\copium\buffer\CommandBufferScoped.cpp" />
@@ -199,11 +202,14 @@
<ClCompile Include="src\copium\mesh\VertexPassthrough.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\copium\buffer\RendererVertexBuffer.h" />
<ClInclude Include="src\copium\core\Device.h" />
<ClInclude Include="src\copium\core\Vulkan.h" />
<ClInclude Include="src\copium\core\Window.h" />
<ClInclude Include="src\copium\mesh\Mesh.h" />
<ClInclude Include="src\copium\renderer\DrawCall.h" />
<ClInclude Include="src\copium\renderer\Renderer.h" />
<ClInclude Include="src\copium\renderer\RendererVertex.h" />
<ClInclude Include="src\copium\sampler\DepthAttachment.h" />
<ClInclude Include="src\copium\core\Application.h" />
<ClInclude Include="src\copium\sampler\ColorAttachment.h" />
+18
View File
@@ -114,6 +114,15 @@
<ClCompile Include="src\copium\renderer\Renderer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\renderer\RendererVertex.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\buffer\RendererVertexBuffer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\renderer\DrawCall.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\copium\sampler\DepthAttachment.h">
@@ -218,6 +227,15 @@
<ClInclude Include="src\copium\renderer\Renderer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\renderer\RendererVertex.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\buffer\RendererVertexBuffer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\renderer\DrawCall.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="res\shaders\shader.frag" />
@@ -21,7 +21,7 @@ namespace Copium
void IndexBuffer::Draw(const CommandBuffer& commandBuffer, int indices)
{
CP_ASSERT(indices >= 0 && indices < indexCount, "Draw : amount of indices is out of range");
CP_ASSERT(indices > 0 && indices <= indexCount, "Draw : amount of indices is out of range");
vkCmdDrawIndexed(commandBuffer, indices, 1, 0, 0, 0);
}
}
@@ -0,0 +1,17 @@
#include "copium/buffer/RendererVertexBuffer.h"
#include "copium/core/SwapChain.h"
namespace Copium
{
RendererVertexBuffer::RendererVertexBuffer(Vulkan& vulkan, const VertexDescriptor& descriptor, int vertexCount)
: Buffer{vulkan, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, descriptor.GetVertexSize() * vertexCount, SwapChain::MAX_FRAMES_IN_FLIGHT}
{}
void RendererVertexBuffer::Bind(const CommandBuffer& commandBuffer)
{
VkDeviceSize offset = GetPosition(vulkan.GetSwapChain().GetFlightIndex());
vkCmdBindVertexBuffers(commandBuffer, 0, 1, &handle, &offset);
}
}
@@ -0,0 +1,18 @@
#pragma once
#include "copium/buffer/Buffer.h"
#include "copium/buffer/CommandBuffer.h"
#include "copium/core/Vulkan.h"
#include "copium/pipeline/VertexDescriptor.h"
namespace Copium
{
class RendererVertexBuffer : public Buffer
{
CP_DELETE_COPY_AND_MOVE_CTOR(RendererVertexBuffer);
public:
RendererVertexBuffer(Vulkan& vulkan, const VertexDescriptor& descriptor, int vertexCount);
void Bind(const CommandBuffer& commandBuffer);
};
}
+3 -3
View File
@@ -172,11 +172,11 @@ namespace Copium
{
for (int x = 0; x < 10; x++)
{
renderer->Quad(glm::vec2(-1 + x * 0.2, -1 + y * 0.2), glm::vec2(-1 + (x + 0.5) * 0.2, -1 + (y + 0.5) * 0.2), glm::vec3{x * 0.1, y * 0.1, 1.0});
renderer->Quad(glm::vec2{-1 + x * 0.2, -1 + y * 0.2}, glm::vec2{-1 + (x + 0.5) * 0.2, -1 + (y + 0.5) * 0.2}, glm::vec3{x * 0.1, y * 0.1, 1.0});
}
}
renderer->Quad(glm::vec2(-0.5, -0.5), glm::vec2{-0.1, 0.5}, *texture2D);
renderer->Quad(glm::vec2(0.1, -0.5), glm::vec2{0.5, 0.5}, *texture2D2);
renderer->Quad(glm::vec2{-0.5, -0.5}, glm::vec2{-0.1, 0.5}, *texture2D);
renderer->Quad(glm::vec2{0.1, -0.5}, glm::vec2{0.5, 0.5}, *texture2D2);
renderer->End();
framebuffer->Unbind(*commandBuffer);
@@ -0,0 +1,25 @@
#include "copium/renderer/DrawCall.h"
#include "copium/renderer/RendererVertex.h"
namespace Copium
{
DrawCall::DrawCall(Vulkan& vulkan, Pipeline& pipeline, DescriptorPool& descriptorPool, int vertexCount, const std::vector<const Sampler*> samplers)
: vulkan{vulkan},
pipeline{pipeline},
vertexBuffer{vulkan, RendererVertex::GetDescriptor(), vertexCount},
descriptorSet{vulkan, descriptorPool, pipeline.GetDescriptorSetLayout(0)}
{
descriptorSet.AddSamplers(samplers, 0);
}
RendererVertexBuffer& DrawCall::GetVertexBuffer()
{
return vertexBuffer;
}
DescriptorSet& DrawCall::GetDescriptorSet()
{
return descriptorSet;
}
}
@@ -0,0 +1,24 @@
#pragma once
#include "copium/buffer/RendererVertexBuffer.h"
#include "copium/pipeline/DescriptorSet.h"
#include "copium/pipeline/Pipeline.h"
#include "copium/sampler/Sampler.h"
namespace Copium
{
class DrawCall
{
CP_DELETE_COPY_AND_MOVE_CTOR(DrawCall);
private:
Vulkan& vulkan;
Pipeline& pipeline;
RendererVertexBuffer vertexBuffer;
DescriptorSet descriptorSet;
public:
DrawCall(Vulkan& vulkan, Pipeline& pipeline, DescriptorPool& descriptorPool, int vertexCount, const std::vector<const Sampler*> samplers);
RendererVertexBuffer& GetVertexBuffer();
DescriptorSet& GetDescriptorSet();
};
}
+64 -60
View File
@@ -1,41 +1,25 @@
#include "copium/renderer/Renderer.h"
#include "copium/core/SwapChain.h"
#include "copium/pipeline/PipelineCreator.h"
#include "copium/renderer/RendererVertex.h"
namespace Copium
{
static constexpr int QUAD_COUNT = 10000;
static constexpr int MAX_NUM_VERTICES = 4 * QUAD_COUNT;
static constexpr int MAX_NUM_INDICES = 6 * QUAD_COUNT;
static constexpr int MAX_NUM_QUADS = 10000;
static constexpr int MAX_NUM_VERTICES = 4 * MAX_NUM_QUADS;
static constexpr int MAX_NUM_INDICES = 6 * MAX_NUM_QUADS;
static constexpr int MAX_NUM_TEXTURES = 32;
Renderer::Renderer(Vulkan& vulkan, VkRenderPass renderPass, DescriptorPool& descriptorPool)
: vulkan{vulkan},
descriptorPool{vulkan},
ibo{vulkan, MAX_NUM_INDICES},
emptyTexture{vulkan, {0, 0, 0, 0}, 1, 1},
emptyTexture{vulkan, {1, 0, 0, 0}, 1, 1},
samplers{MAX_NUM_TEXTURES, &emptyTexture}
{
CP_ASSERT(MAX_NUM_INDICES < std::numeric_limits<uint16_t>::max(), "Renderer : Maximum number of indices too big");
std::vector<uint16_t> indices;
indices.resize(MAX_NUM_INDICES);
for (int i = 0; i < QUAD_COUNT; i++)
{
indices[i * 6] = i * 4;
indices[i * 6 + 1] = i * 4 + 1;
indices[i * 6 + 2] = i * 4 + 2;
indices[i * 6 + 3] = i * 4;
indices[i * 6 + 4] = i * 4 + 2;
indices[i * 6 + 5] = i * 4 + 3;
}
ibo.UpdateStaging(indices.data());
PipelineCreator creator{renderPass, "res/shaders/renderer.vert", "res/shaders/renderer.frag"};
creator.SetVertexDescriptor(Vertex::GetDescriptor());
creator.AddDescriptorSetLayoutBinding(0, 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, MAX_NUM_TEXTURES, VK_SHADER_STAGE_FRAGMENT_BIT);
creator.SetDepthTest(false);
graphicsPipeline = std::make_unique<Pipeline>(vulkan, creator);
InitializeIndexBuffer();
InitializeGraphicsPipeline(renderPass);
}
void Renderer::Quad(const glm::vec2& from, const glm::vec2& to, const glm::vec3& color)
@@ -53,27 +37,27 @@ namespace Copium
AllocateQuad();
int texIndex = AllocateSampler(sampler);
AddVertex(from, glm::vec3{1,1,1}, texIndex, texCoord1);
AddVertex(glm::vec2{to.x, from.y}, glm::vec3{1,1,1}, texIndex, glm::vec2{texCoord2.x, texCoord1.y});
AddVertex(glm::vec2{to.x, from.y}, glm::vec3{1, 1, 1}, texIndex, glm::vec2{texCoord2.x, texCoord1.y});
AddVertex(to, glm::vec3{1,1,1}, texIndex, texCoord2);
AddVertex(glm::vec2{from.x, to.y}, glm::vec3{1,1,1}, texIndex, glm::vec2{texCoord1.x, texCoord2.y});
AddVertex(glm::vec2{from.x, to.y}, glm::vec3{1, 1, 1}, texIndex, glm::vec2{texCoord1.x, texCoord2.y});
}
void Renderer::AddVertex(const glm::vec2& position, const glm::vec3& color, int texindex, const glm::vec2& texCoord)
{
Vertex* vertex = (Vertex*)mappedVertexBuffer;
RendererVertex* vertex = (RendererVertex*)mappedVertexBuffer;
vertex->position = position;
vertex->color = color;
vertex->texCoord = texCoord;
vertex->texIndex = texindex;
mappedVertexBuffer = (Vertex*)mappedVertexBuffer + 1;
mappedVertexBuffer = (RendererVertex*)mappedVertexBuffer + 1;
}
void Renderer::Begin(CommandBuffer& commandBuffer)
{
graphicsPipeline->Bind(commandBuffer);
ibo.Bind(commandBuffer);
vboIndex = -1;
NextVertexBuffer();
drawCallIndex = -1;
NextDrawCall();
currentCommandBuffer = &commandBuffer;
}
@@ -82,63 +66,83 @@ namespace Copium
Flush();
}
void Renderer::InitializeIndexBuffer()
{
CP_ASSERT(MAX_NUM_INDICES < std::numeric_limits<uint16_t>::max(), "Renderer : Maximum number of indices too big");
std::vector<uint16_t> indices;
indices.resize(MAX_NUM_INDICES);
for (int i = 0; i < MAX_NUM_QUADS; i++)
{
indices[i * 6] = i * 4;
indices[i * 6 + 1] = i * 4 + 1;
indices[i * 6 + 2] = i * 4 + 2;
indices[i * 6 + 3] = i * 4;
indices[i * 6 + 4] = i * 4 + 2;
indices[i * 6 + 5] = i * 4 + 3;
}
ibo.UpdateStaging(indices.data());
}
void Renderer::InitializeGraphicsPipeline(VkRenderPass renderPass)
{
PipelineCreator creator{renderPass, "res/shaders/renderer.vert", "res/shaders/renderer.frag"};
creator.SetVertexDescriptor(RendererVertex::GetDescriptor());
creator.AddDescriptorSetLayoutBinding(0, 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, MAX_NUM_TEXTURES, VK_SHADER_STAGE_FRAGMENT_BIT);
creator.SetDepthTest(false);
graphicsPipeline = std::make_unique<Pipeline>(vulkan, creator);
}
int Renderer::AllocateSampler(const Sampler& sampler)
{
for (size_t i = 0; i < texturesUsed; i++)
for (size_t i = 0; i < textureCount; i++)
{
if (*samplers[i] == sampler)
{
return i;
}
}
if (texturesUsed == MAX_NUM_TEXTURES)
if (textureCount == MAX_NUM_TEXTURES)
{
Flush();
NextVertexBuffer();
NextDrawCall();
}
currentDescriptorSet->AddSampler(sampler, 0, vulkan.GetSwapChain().GetFlightIndex(), texturesUsed);
samplers[texturesUsed] = &sampler;
texturesUsed++;
return texturesUsed - 1;
currentDrawCall->GetDescriptorSet().AddSampler(sampler, 0, vulkan.GetSwapChain().GetFlightIndex(), textureCount);
samplers[textureCount] = &sampler;
textureCount++;
return textureCount - 1;
}
void Renderer::AllocateQuad()
{
if (vertexCount + 4 > MAX_NUM_VERTICES)
if (quadCount + 1 > MAX_NUM_QUADS)
{
CP_INFO("Flush");
Flush();
NextVertexBuffer();
NextDrawCall();
}
vertexCount += 4;
indexCount += 6;
quadCount++;
}
void Renderer::Flush()
{
currentVertexBuffer->Unmap();
VkBuffer buffer = *currentVertexBuffer;
VkDeviceSize offset = currentVertexBuffer->GetPosition(vulkan.GetSwapChain().GetFlightIndex());
vkCmdBindVertexBuffers(*currentCommandBuffer, 0, 1, &buffer, &offset);
graphicsPipeline->SetDescriptorSet(0, *currentDescriptorSet);
currentDrawCall->GetVertexBuffer().Unmap();
currentDrawCall->GetVertexBuffer().Bind(*currentCommandBuffer);
graphicsPipeline->SetDescriptorSet(0, currentDrawCall->GetDescriptorSet());
graphicsPipeline->BindDescriptorSets(*currentCommandBuffer);
ibo.Draw(*currentCommandBuffer, indexCount);
ibo.Draw(*currentCommandBuffer, quadCount * 6);
}
void Renderer::NextVertexBuffer()
void Renderer::NextDrawCall()
{
vboIndex++;
if (vboIndex >= vbos.size())
drawCallIndex++;
if (drawCallIndex >= drawCalls.size())
{
// Allocate new buffer since all existing buffers are full
vbos.emplace_back(std::make_unique<Buffer>(vulkan, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, sizeof(Vertex) * MAX_NUM_VERTICES, SwapChain::MAX_FRAMES_IN_FLIGHT));
descriptorSets.emplace_back(std::make_unique<DescriptorSet>(vulkan, descriptorPool, graphicsPipeline->GetDescriptorSetLayout(0)));
descriptorSets.back()->AddSamplers(samplers, 0);
drawCalls.emplace_back(std::make_unique<DrawCall>(vulkan, *graphicsPipeline, descriptorPool, MAX_NUM_VERTICES, samplers));
}
currentVertexBuffer = vbos[vboIndex].get();
currentDescriptorSet = descriptorSets[vboIndex].get();
mappedVertexBuffer = (char*)currentVertexBuffer->Map() + currentVertexBuffer->GetPosition(vulkan.GetSwapChain().GetFlightIndex());
vertexCount = 0;
indexCount = 0;
texturesUsed = 0;
currentDrawCall = drawCalls[drawCallIndex].get();
mappedVertexBuffer = (char*)currentDrawCall->GetVertexBuffer().Map() + currentDrawCall->GetVertexBuffer().GetPosition(vulkan.GetSwapChain().GetFlightIndex());
quadCount = 0;
textureCount = 0;
}
}
+10 -30
View File
@@ -2,10 +2,10 @@
#include "copium/buffer/CommandBuffer.h"
#include "copium/buffer/IndexBuffer.h"
#include "copium/buffer/VertexBuffer.h"
#include "copium/buffer/RendererVertexBuffer.h"
#include "copium/core/Vulkan.h"
#include "copium/pipeline/Pipeline.h"
#include "copium/pipeline/PipelineCreator.h"
#include "copium/renderer/DrawCall.h"
#include "copium/sampler/Texture2D.h"
#include "copium/util/Common.h"
@@ -17,25 +17,6 @@ namespace Copium
class Renderer
{
CP_DELETE_COPY_AND_MOVE_CTOR(Renderer);
struct Vertex
{
glm::vec2 position;
glm::vec3 color;
glm::vec2 texCoord;
int8_t texIndex;
static VertexDescriptor GetDescriptor()
{
VertexDescriptor descriptor{};
descriptor.AddAttribute(0, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(Vertex, position), sizeof(Vertex));
descriptor.AddAttribute(0, 1, VK_FORMAT_R32G32B32_SFLOAT, offsetof(Vertex, color), sizeof(Vertex));
descriptor.AddAttribute(0, 2, VK_FORMAT_R32G32_SFLOAT, offsetof(Vertex, texCoord), sizeof(Vertex));
descriptor.AddAttribute(0, 3, VK_FORMAT_R8_SINT, offsetof(Vertex, texIndex), sizeof(Vertex));
return descriptor;
}
};
private:
Vulkan& vulkan;
@@ -43,19 +24,16 @@ namespace Copium
IndexBuffer ibo;
Texture2D emptyTexture;
std::unique_ptr<Pipeline> graphicsPipeline;
std::vector<std::unique_ptr<Buffer>> vbos;
std::vector<std::unique_ptr<DescriptorSet>> descriptorSets;
std::vector<std::unique_ptr<DrawCall>> drawCalls;
// Temporary data during a render
CommandBuffer* currentCommandBuffer;
Buffer* currentVertexBuffer;
DescriptorSet* currentDescriptorSet;
DrawCall* currentDrawCall;
std::vector<const Sampler*> samplers;
int vboIndex;
int vertexCount;
int indexCount;
int drawCallIndex;
int quadCount;
int textureCount;
void* mappedVertexBuffer;
int texturesUsed;
public:
Renderer(Vulkan& vulkan, VkRenderPass renderPass, DescriptorPool& descriptorPool);
@@ -65,11 +43,13 @@ namespace Copium
void Begin(CommandBuffer& commandBuffer);
void End();
private:
void InitializeIndexBuffer();
void InitializeGraphicsPipeline(VkRenderPass renderPass);
int AllocateSampler(const Sampler& sampler);
void AllocateQuad();
void Flush();
void NextVertexBuffer();
void NextDrawCall();
void AddVertex(const glm::vec2& position, const glm::vec3& color, int texindex, const glm::vec2& texCoord);
};
@@ -0,0 +1,14 @@
#include "copium/renderer/RendererVertex.h"
namespace Copium
{
VertexDescriptor RendererVertex::GetDescriptor()
{
VertexDescriptor descriptor{};
descriptor.AddAttribute(0, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(RendererVertex, position), sizeof(RendererVertex));
descriptor.AddAttribute(0, 1, VK_FORMAT_R32G32B32_SFLOAT, offsetof(RendererVertex, color), sizeof(RendererVertex));
descriptor.AddAttribute(0, 2, VK_FORMAT_R32G32_SFLOAT, offsetof(RendererVertex, texCoord), sizeof(RendererVertex));
descriptor.AddAttribute(0, 3, VK_FORMAT_R8_SINT, offsetof(RendererVertex, texIndex), sizeof(RendererVertex));
return descriptor;
}
}
@@ -0,0 +1,18 @@
#pragma once
#include "copium/pipeline/VertexDescriptor.h"
#include <glm/glm.hpp>
namespace Copium
{
struct RendererVertex
{
glm::vec2 position;
glm::vec3 color;
glm::vec2 texCoord;
int8_t texIndex;
static VertexDescriptor GetDescriptor();
};
}