148 lines
4.7 KiB
C++
148 lines
4.7 KiB
C++
#include "copium/renderer/Renderer.h"
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#include "copium/core/SwapChain.h"
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#include "copium/pipeline/PipelineCreator.h"
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#include "copium/renderer/RendererVertex.h"
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namespace Copium
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{
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static constexpr int MAX_NUM_QUADS = 10000;
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static constexpr int MAX_NUM_VERTICES = 4 * MAX_NUM_QUADS;
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static constexpr int MAX_NUM_INDICES = 6 * MAX_NUM_QUADS;
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static constexpr int MAX_NUM_TEXTURES = 32;
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Renderer::Renderer(Vulkan& vulkan, VkRenderPass renderPass, DescriptorPool& descriptorPool)
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: vulkan{vulkan},
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descriptorPool{vulkan},
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ibo{vulkan, MAX_NUM_INDICES},
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emptyTexture{vulkan, {1, 0, 0, 0}, 1, 1},
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samplers{MAX_NUM_TEXTURES, &emptyTexture}
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{
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InitializeIndexBuffer();
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InitializeGraphicsPipeline(renderPass);
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}
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void Renderer::Quad(const glm::vec2& from, const glm::vec2& to, const glm::vec3& color)
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{
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AllocateQuad();
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AddVertex(from, color, -1, glm::vec2{0, 0});
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AddVertex(glm::vec2{to.x, from.y}, color, -1, glm::vec2{0, 0});
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AddVertex(to, color, -1, glm::vec2{0, 0});
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AddVertex(glm::vec2{from.x, to.y}, color, -1, glm::vec2{0, 0});
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}
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void Renderer::Quad(const glm::vec2& from, const glm::vec2& to, const Sampler& sampler, const glm::vec2& texCoord1, const glm::vec2& texCoord2)
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{
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AllocateQuad();
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int texIndex = AllocateSampler(sampler);
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AddVertex(from, glm::vec3{1,1,1}, texIndex, texCoord1);
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AddVertex(glm::vec2{to.x, from.y}, glm::vec3{1, 1, 1}, texIndex, glm::vec2{texCoord2.x, texCoord1.y});
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AddVertex(to, glm::vec3{1,1,1}, texIndex, texCoord2);
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AddVertex(glm::vec2{from.x, to.y}, glm::vec3{1, 1, 1}, texIndex, glm::vec2{texCoord1.x, texCoord2.y});
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}
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void Renderer::AddVertex(const glm::vec2& position, const glm::vec3& color, int texindex, const glm::vec2& texCoord)
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{
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RendererVertex* vertex = (RendererVertex*)mappedVertexBuffer;
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vertex->position = position;
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vertex->color = color;
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vertex->texCoord = texCoord;
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vertex->texIndex = texindex;
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mappedVertexBuffer = (RendererVertex*)mappedVertexBuffer + 1;
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}
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void Renderer::Begin(CommandBuffer& commandBuffer)
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{
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graphicsPipeline->Bind(commandBuffer);
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ibo.Bind(commandBuffer);
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drawCallIndex = -1;
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NextDrawCall();
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currentCommandBuffer = &commandBuffer;
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}
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void Renderer::End()
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{
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Flush();
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}
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void Renderer::InitializeIndexBuffer()
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{
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CP_ASSERT(MAX_NUM_INDICES < std::numeric_limits<uint16_t>::max(), "Renderer : Maximum number of indices too big");
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std::vector<uint16_t> indices;
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indices.resize(MAX_NUM_INDICES);
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for (int i = 0; i < MAX_NUM_QUADS; i++)
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{
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indices[i * 6] = i * 4;
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indices[i * 6 + 1] = i * 4 + 1;
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indices[i * 6 + 2] = i * 4 + 2;
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indices[i * 6 + 3] = i * 4;
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indices[i * 6 + 4] = i * 4 + 2;
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indices[i * 6 + 5] = i * 4 + 3;
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}
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ibo.UpdateStaging(indices.data());
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}
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void Renderer::InitializeGraphicsPipeline(VkRenderPass renderPass)
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{
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PipelineCreator creator{renderPass, "res/shaders/renderer.vert", "res/shaders/renderer.frag"};
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creator.SetVertexDescriptor(RendererVertex::GetDescriptor());
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creator.AddDescriptorSetLayoutBinding(0, 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, MAX_NUM_TEXTURES, VK_SHADER_STAGE_FRAGMENT_BIT);
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creator.SetDepthTest(false);
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graphicsPipeline = std::make_unique<Pipeline>(vulkan, creator);
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}
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int Renderer::AllocateSampler(const Sampler& sampler)
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{
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for (size_t i = 0; i < textureCount; i++)
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{
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if (*samplers[i] == sampler)
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{
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return i;
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}
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}
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if (textureCount == MAX_NUM_TEXTURES)
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{
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Flush();
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NextDrawCall();
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}
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currentDrawCall->GetDescriptorSet().AddSampler(sampler, 0, vulkan.GetSwapChain().GetFlightIndex(), textureCount);
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samplers[textureCount] = &sampler;
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textureCount++;
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return textureCount - 1;
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}
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void Renderer::AllocateQuad()
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{
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if (quadCount + 1 > MAX_NUM_QUADS)
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{
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CP_INFO("Flush");
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Flush();
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NextDrawCall();
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}
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quadCount++;
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}
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void Renderer::Flush()
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{
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currentDrawCall->GetVertexBuffer().Unmap();
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currentDrawCall->GetVertexBuffer().Bind(*currentCommandBuffer);
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graphicsPipeline->SetDescriptorSet(0, currentDrawCall->GetDescriptorSet());
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graphicsPipeline->BindDescriptorSets(*currentCommandBuffer);
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ibo.Draw(*currentCommandBuffer, quadCount * 6);
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}
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void Renderer::NextDrawCall()
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{
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drawCallIndex++;
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if (drawCallIndex >= drawCalls.size())
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{
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drawCalls.emplace_back(std::make_unique<DrawCall>(vulkan, *graphicsPipeline, descriptorPool, MAX_NUM_VERTICES, samplers));
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}
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currentDrawCall = drawCalls[drawCallIndex].get();
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mappedVertexBuffer = (char*)currentDrawCall->GetVertexBuffer().Map() + currentDrawCall->GetVertexBuffer().GetPosition(vulkan.GetSwapChain().GetFlightIndex());
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quadCount = 0;
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textureCount = 0;
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}
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} |