Add ShaderReflector

- Used to look at the shader files and find set/binding automatically
This commit is contained in:
Thraix
2023-03-14 22:56:11 +01:00
parent 6e463b3560
commit 4fe719858d
20 changed files with 382 additions and 151 deletions
@@ -123,6 +123,9 @@
<ClCompile Include="src\copium\renderer\DrawCall.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\copium\util\ShaderReflector.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\copium\sampler\DepthAttachment.h">
@@ -236,6 +239,9 @@
<ClInclude Include="src\copium\renderer\DrawCall.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\copium\util\ShaderReflector.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="res\shaders\shader.frag" />