Add ShaderReflector
- Used to look at the shader files and find set/binding automatically
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@@ -123,6 +123,9 @@
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<ClCompile Include="src\copium\renderer\DrawCall.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\util\ShaderReflector.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\copium\sampler\DepthAttachment.h">
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@@ -236,6 +239,9 @@
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<ClInclude Include="src\copium\renderer\DrawCall.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\util\ShaderReflector.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="res\shaders\shader.frag" />
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