Add ShaderReflector
- Used to look at the shader files and find set/binding automatically
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@@ -9,7 +9,8 @@ layout(location = 0) out vec3 fragColor;
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layout(location = 1) out vec2 fragTexCoord;
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layout(location = 2) out int fragTexIndex;
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void main() {
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void main()
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{
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gl_Position = vec4(inPosition, 1.0);
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fragColor = inColor;
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fragTexCoord = inTexCoord;
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