Add ShaderReflector

- Used to look at the shader files and find set/binding automatically
This commit is contained in:
Thraix
2023-03-14 22:56:11 +01:00
parent 6e463b3560
commit 4fe719858d
20 changed files with 382 additions and 151 deletions
+8 -7
View File
@@ -2,14 +2,15 @@
layout(set = 0, binding = 1) uniform sampler2D texSampler;
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTexCoord;
layout(location = 2) in vec3 fragPosition;
layout(location = 3) in vec3 fragLightPos;
layout(location = 0) in vec3 inColor;
layout(location = 1) in vec2 inTexCoord;
layout(location = 2) in vec3 inPosition;
layout(location = 3) in vec3 inLightPos;
layout(location = 0) out vec4 outColor;
void main() {
float scale = 0.45 + max(dot(vec3(0, 1, 0), normalize(fragLightPos - fragPosition)), 0.0);
outColor = vec4(fragColor, 1.0) * texture(texSampler, fragTexCoord) * scale;
void main()
{
float scale = 0.45 + max(dot(vec3(0, 1, 0), normalize(inLightPos - inPosition)), 0.0);
outColor = vec4(inColor, 1.0) * texture(texSampler, inTexCoord) * scale;
}