Add ShaderReflector
- Used to look at the shader files and find set/binding automatically
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@@ -12,15 +12,16 @@ layout(location = 0) in vec3 inPosition;
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layout(location = 1) in vec3 inColor;
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layout(location = 2) in vec2 inTexCoord;
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layout(location = 0) out vec3 fragColor;
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layout(location = 1) out vec2 fragTexCoord;
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layout(location = 2) out vec3 fragPosition;
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layout(location = 3) out vec3 fragLightPos;
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layout(location = 0) out vec3 outColor;
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layout(location = 1) out vec2 outTexCoord;
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layout(location = 2) out vec3 outPosition;
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layout(location = 3) out vec3 outLightPos;
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void main() {
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void main()
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{
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gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPosition, 1.0);
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fragColor = inColor;
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fragTexCoord = inTexCoord;
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fragPosition = vec3(ubo.model * vec4(inPosition, 1.0));
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fragLightPos = ubo.lightPos;
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outColor = inColor;
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outTexCoord = inTexCoord;
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outPosition = vec3(ubo.model * vec4(inPosition, 1.0));
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outLightPos = ubo.lightPos;
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}
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