Add ShaderReflector

- Used to look at the shader files and find set/binding automatically
This commit is contained in:
Thraix
2023-03-14 22:56:11 +01:00
parent 6e463b3560
commit 4fe719858d
20 changed files with 382 additions and 151 deletions
+10 -9
View File
@@ -12,15 +12,16 @@ layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 2) in vec2 inTexCoord;
layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec2 fragTexCoord;
layout(location = 2) out vec3 fragPosition;
layout(location = 3) out vec3 fragLightPos;
layout(location = 0) out vec3 outColor;
layout(location = 1) out vec2 outTexCoord;
layout(location = 2) out vec3 outPosition;
layout(location = 3) out vec3 outLightPos;
void main() {
void main()
{
gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPosition, 1.0);
fragColor = inColor;
fragTexCoord = inTexCoord;
fragPosition = vec3(ubo.model * vec4(inPosition, 1.0));
fragLightPos = ubo.lightPos;
outColor = inColor;
outTexCoord = inTexCoord;
outPosition = vec3(ubo.model * vec4(inPosition, 1.0));
outLightPos = ubo.lightPos;
}