Add ShaderReflector
- Used to look at the shader files and find set/binding automatically
This commit is contained in:
@@ -16,7 +16,7 @@ namespace Copium
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descriptorPool.FreeDescriptorSets(descriptorSets);
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}
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void DescriptorSet::AddUniform(const UniformBuffer& uniformBuffer, uint32_t binding)
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void DescriptorSet::SetUniformBuffer(const UniformBuffer& uniformBuffer, uint32_t binding)
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{
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for (size_t i = 0; i < descriptorSets.size(); ++i) {
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VkDescriptorBufferInfo bufferInfo = uniformBuffer.GetDescriptorBufferInfo(i);
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@@ -35,15 +35,15 @@ namespace Copium
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}
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}
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void DescriptorSet::AddSampler(const Sampler& sampler, uint32_t binding, int arrayIndex)
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void DescriptorSet::SetSampler(const Sampler& sampler, uint32_t binding, int arrayIndex)
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{
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for (size_t i = 0; i < descriptorSets.size(); ++i)
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{
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AddSampler(sampler, binding, i, arrayIndex);
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SetSampler(sampler, binding, i, arrayIndex);
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}
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}
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void DescriptorSet::AddSampler(const Sampler& sampler, uint32_t binding, int index, int arrayIndex)
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void DescriptorSet::SetSampler(const Sampler& sampler, uint32_t binding, int index, int arrayIndex)
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{
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CP_ASSERT(index >= 0 && index < descriptorSets.size(), "AddSampler : index is out of range");
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VkDescriptorImageInfo imageInfo = sampler.GetDescriptorImageInfo(index);
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@@ -60,7 +60,7 @@ namespace Copium
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vkUpdateDescriptorSets(vulkan.GetDevice(), 1, &descriptorWrite, 0, nullptr);
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}
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void DescriptorSet::AddSamplers(const std::vector<const Sampler*>& samplers, uint32_t binding)
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void DescriptorSet::SetSamplers(const std::vector<const Sampler*>& samplers, uint32_t binding)
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{
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for (size_t i = 0; i < descriptorSets.size(); ++i) {
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std::vector<VkWriteDescriptorSet> descriptorWrites{samplers.size()};
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@@ -23,10 +23,10 @@ namespace Copium
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DescriptorSet(Vulkan& vulkan, DescriptorPool& descriptorPool, VkDescriptorSetLayout descriptorSetLayout);
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~DescriptorSet();
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void AddUniform(const UniformBuffer& uniformBuffer, uint32_t binding);
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void AddSampler(const Sampler& sampler, uint32_t binding, int arrayIndex = 0);
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void AddSampler(const Sampler& sampler, uint32_t binding, int index, int arrayIndex = 0);
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void AddSamplers(const std::vector<const Sampler*>& sampler, uint32_t binding);
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void SetUniformBuffer(const UniformBuffer& uniformBuffer, uint32_t binding);
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void SetSampler(const Sampler& sampler, uint32_t binding, int arrayIndex = 0);
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void SetSampler(const Sampler& sampler, uint32_t binding, int index, int arrayIndex = 0);
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void SetSamplers(const std::vector<const Sampler*>& sampler, uint32_t binding);
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operator VkDescriptorSet() const;
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};
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}
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@@ -4,40 +4,71 @@
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namespace Copium
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{
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PipelineCreator::PipelineCreator(VkRenderPass renderPass, const std::string& vertexShader, const std::string& fragmentShader)
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: vertexShader{vertexShader},
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fragmentShader{fragmentShader},
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renderPass{renderPass}
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{}
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PipelineCreator::PipelineCreator(VkRenderPass renderPass, const std::string& vertexShader, const std::string& fragmentShader)
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: vertexShader{vertexShader},
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fragmentShader{fragmentShader},
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renderPass{renderPass}
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{
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AddShaderDescription();
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}
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void PipelineCreator::SetVertexDescriptor(const VertexDescriptor& descriptor)
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{
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vertexDescriptor = descriptor;
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}
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void PipelineCreator::SetVertexDescriptor(const VertexDescriptor& descriptor)
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{
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vertexDescriptor = descriptor;
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}
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void PipelineCreator::AddDescriptorSetLayoutBinding(uint32_t set, uint32_t binding, VkDescriptorType type, uint32_t count, VkShaderStageFlags stageFlags)
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{
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CP_ASSERT(set <= descriptorSetLayouts.size(), "AddDescriptorSetLayoutBinding : Cannot add descriptor set with set number greater than the current set count");
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descriptorSetLayouts[set].emplace_back(DescriptorSetBinding{binding, type, count, stageFlags});
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}
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void PipelineCreator::SetPrimitiveTopology(VkPrimitiveTopology primitiveTopology)
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{
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topology = primitiveTopology;
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}
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void PipelineCreator::SetPrimitiveTopology(VkPrimitiveTopology primitiveTopology)
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{
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topology = primitiveTopology;
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}
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void PipelineCreator::SetCullMode(VkCullModeFlags flags)
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{
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cullMode = flags;
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}
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void PipelineCreator::SetCullMode(VkCullModeFlags flags)
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{
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cullMode = flags;
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}
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void PipelineCreator::SetCullFrontFace(VkFrontFace cullFrontFace)
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{
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frontFace = cullFrontFace;
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}
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void PipelineCreator::SetCullFrontFace(VkFrontFace cullFrontFace)
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{
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frontFace = cullFrontFace;
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}
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void PipelineCreator::SetDepthTest(bool depthTest)
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{
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this->depthTest = depthTest;
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}
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void PipelineCreator::SetDepthTest(bool depthTest)
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{
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this->depthTest = depthTest;
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}
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void PipelineCreator::AddShaderDescription()
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{
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ShaderReflector reflector{vertexShader, fragmentShader};
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for (auto& binding : reflector.bindings)
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{
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descriptorSetLayouts[binding.set].emplace_back(DescriptorSetBinding{binding.binding, GetDescriptorType(binding.bindingType), binding.arraySize, GetShaderStageFlags(binding.shaderType)});
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}
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}
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VkDescriptorType PipelineCreator::GetDescriptorType(BindingType type)
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{
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switch (type)
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{
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case BindingType::Sampler2D:
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return VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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case BindingType::UniformBuffer:
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return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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default:
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CP_ABORT("GetDescriptorType : Unhandled switch case");
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}
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}
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VkShaderStageFlags PipelineCreator::GetShaderStageFlags(ShaderType type)
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{
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switch (type)
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{
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case ShaderType::Vertex:
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return VK_SHADER_STAGE_VERTEX_BIT;
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case ShaderType::Fragment:
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return VK_SHADER_STAGE_FRAGMENT_BIT;
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default:
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CP_ABORT("GetShaderStageFlags : Unhandled switch case");
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}
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}
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}
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@@ -1,6 +1,7 @@
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#pragma once
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#include "copium/pipeline/VertexDescriptor.h"
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#include "copium/util/ShaderReflector.h"
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#include <map>
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#include <string>
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@@ -8,36 +9,39 @@
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namespace Copium
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{
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class PipelineCreator
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{
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struct DescriptorSetBinding
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{
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uint32_t binding;
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VkDescriptorType type;
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uint32_t count;
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VkShaderStageFlags flags;
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};
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friend class Pipeline;
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private:
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std::map<uint32_t, std::vector<DescriptorSetBinding>> descriptorSetLayouts{};
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class PipelineCreator
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{
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struct DescriptorSetBinding
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{
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uint32_t binding;
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VkDescriptorType type;
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uint32_t count;
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VkShaderStageFlags flags;
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};
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friend class Pipeline;
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private:
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std::map<uint32_t, std::vector<DescriptorSetBinding>> descriptorSetLayouts{};
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std::string vertexShader;
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std::string fragmentShader;
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VertexDescriptor vertexDescriptor{};
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VkPrimitiveTopology topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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VkCullModeFlags cullMode = VK_CULL_MODE_BACK_BIT;
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VkFrontFace frontFace = VK_FRONT_FACE_CLOCKWISE;
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VkRenderPass renderPass = VK_NULL_HANDLE;
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bool depthTest = true;
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std::string vertexShader;
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std::string fragmentShader;
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VertexDescriptor vertexDescriptor{};
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VkPrimitiveTopology topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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VkCullModeFlags cullMode = VK_CULL_MODE_FRONT_BIT;
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VkFrontFace frontFace = VK_FRONT_FACE_CLOCKWISE;
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VkRenderPass renderPass = VK_NULL_HANDLE;
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bool depthTest = true;
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public:
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PipelineCreator(VkRenderPass renderPass, const std::string& vertexShader, const std::string& fragmentShader);
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public:
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PipelineCreator(VkRenderPass renderPass, const std::string& vertexShader, const std::string& fragmentShader);
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void SetVertexDescriptor(const VertexDescriptor& descriptor);
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void AddDescriptorSetLayoutBinding(uint32_t set, uint32_t binding, VkDescriptorType type, uint32_t count, VkShaderStageFlags stageFlags);
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void SetPrimitiveTopology(VkPrimitiveTopology primitiveTopology);
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void SetCullMode(VkCullModeFlags flags);
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void SetCullFrontFace(VkFrontFace cullFrontFace);
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void SetDepthTest(bool depthTest);
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};
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void SetVertexDescriptor(const VertexDescriptor& descriptor);
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void SetPrimitiveTopology(VkPrimitiveTopology primitiveTopology);
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void SetCullMode(VkCullModeFlags flags);
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void SetCullFrontFace(VkFrontFace cullFrontFace);
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void SetDepthTest(bool depthTest);
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private:
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void AddShaderDescription();
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static VkDescriptorType GetDescriptorType(BindingType type);
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static VkShaderStageFlags GetShaderStageFlags(ShaderType type);
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};
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}
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@@ -80,9 +80,8 @@ namespace Copium
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if (FileSystem::DateModified(filename) < FileSystem::DateModified(spvFilename))
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{
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CP_DEBUG("InitializeShaderModuleFromGlslFile : Loading cached shader file: %s", filename.c_str());
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std::vector<char> data = FileSystem::ReadFile(spvFilename);
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CP_ASSERT(data.size() % 4 == 0, "Spv data size is not a factor of 4");
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return InitializeShaderModule((const uint32_t*)data.data(), data.size());
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std::vector<uint32_t> data = FileSystem::ReadFile32(spvFilename);
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return InitializeShaderModule(data.data(), data.size() * sizeof(uint32_t));
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}
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}
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}
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