Add ShaderReflector

- Used to look at the shader files and find set/binding automatically
This commit is contained in:
Thraix
2023-03-14 22:56:11 +01:00
parent 6e463b3560
commit 4fe719858d
20 changed files with 382 additions and 151 deletions
@@ -16,7 +16,7 @@ namespace Copium
descriptorPool.FreeDescriptorSets(descriptorSets);
}
void DescriptorSet::AddUniform(const UniformBuffer& uniformBuffer, uint32_t binding)
void DescriptorSet::SetUniformBuffer(const UniformBuffer& uniformBuffer, uint32_t binding)
{
for (size_t i = 0; i < descriptorSets.size(); ++i) {
VkDescriptorBufferInfo bufferInfo = uniformBuffer.GetDescriptorBufferInfo(i);
@@ -35,15 +35,15 @@ namespace Copium
}
}
void DescriptorSet::AddSampler(const Sampler& sampler, uint32_t binding, int arrayIndex)
void DescriptorSet::SetSampler(const Sampler& sampler, uint32_t binding, int arrayIndex)
{
for (size_t i = 0; i < descriptorSets.size(); ++i)
{
AddSampler(sampler, binding, i, arrayIndex);
SetSampler(sampler, binding, i, arrayIndex);
}
}
void DescriptorSet::AddSampler(const Sampler& sampler, uint32_t binding, int index, int arrayIndex)
void DescriptorSet::SetSampler(const Sampler& sampler, uint32_t binding, int index, int arrayIndex)
{
CP_ASSERT(index >= 0 && index < descriptorSets.size(), "AddSampler : index is out of range");
VkDescriptorImageInfo imageInfo = sampler.GetDescriptorImageInfo(index);
@@ -60,7 +60,7 @@ namespace Copium
vkUpdateDescriptorSets(vulkan.GetDevice(), 1, &descriptorWrite, 0, nullptr);
}
void DescriptorSet::AddSamplers(const std::vector<const Sampler*>& samplers, uint32_t binding)
void DescriptorSet::SetSamplers(const std::vector<const Sampler*>& samplers, uint32_t binding)
{
for (size_t i = 0; i < descriptorSets.size(); ++i) {
std::vector<VkWriteDescriptorSet> descriptorWrites{samplers.size()};