Cleanup Renderer
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#include "copium/renderer/DrawCall.h"
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#include "copium/renderer/RendererVertex.h"
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namespace Copium
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{
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DrawCall::DrawCall(Vulkan& vulkan, Pipeline& pipeline, DescriptorPool& descriptorPool, int vertexCount, const std::vector<const Sampler*> samplers)
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: vulkan{vulkan},
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pipeline{pipeline},
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vertexBuffer{vulkan, RendererVertex::GetDescriptor(), vertexCount},
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descriptorSet{vulkan, descriptorPool, pipeline.GetDescriptorSetLayout(0)}
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{
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descriptorSet.AddSamplers(samplers, 0);
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}
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RendererVertexBuffer& DrawCall::GetVertexBuffer()
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{
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return vertexBuffer;
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}
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DescriptorSet& DrawCall::GetDescriptorSet()
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{
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return descriptorSet;
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}
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}
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