Add Scene with systems
- Add Scene class which populates the engine with Systems which handles all logic in the game - Add Systems to ecs
This commit is contained in:
@@ -172,16 +172,20 @@
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<ClCompile Include="src\copium\asset\Asset.cpp" />
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<ClCompile Include="src\copium\asset\AssetFile.cpp" />
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<ClCompile Include="src\copium\asset\AssetManager.cpp" />
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<ClCompile Include="src\copium\asset\AssetRef.cpp" />
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<ClCompile Include="src\copium\buffer\RendererVertexBuffer.cpp" />
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<ClCompile Include="src\copium\core\Application.cpp" />
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<ClCompile Include="src\copium\buffer\Buffer.cpp" />
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<ClCompile Include="src\copium\core\Device.cpp" />
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<ClCompile Include="src\copium\core\Scene.cpp" />
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<ClCompile Include="src\copium\core\Vulkan.cpp" />
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<ClCompile Include="src\copium\core\Window.cpp" />
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<ClCompile Include="src\copium\ecs\ComponentPoolBase.cpp" />
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<ClCompile Include="src\copium\ecs\ECSManager.cpp" />
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<ClCompile Include="src\copium\ecs\Entity.cpp" />
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<ClCompile Include="src\copium\ecs\EntitySet.cpp" />
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<ClCompile Include="src\copium\ecs\SystemOrderer.cpp" />
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<ClCompile Include="src\copium\ecs\SystemPool.cpp" />
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<ClCompile Include="src\copium\event\Event.cpp" />
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<ClCompile Include="src\copium\event\EventDispatcher.cpp" />
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<ClCompile Include="src\copium\event\KeyPressEvent.cpp" />
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@@ -236,8 +240,10 @@
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<ClInclude Include="src\copium\asset\AssetFile.h" />
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<ClInclude Include="src\copium\asset\AssetManager.h" />
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<ClInclude Include="src\copium\asset\AssetMeta.h" />
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<ClInclude Include="src\copium\asset\AssetRef.h" />
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<ClInclude Include="src\copium\buffer\RendererVertexBuffer.h" />
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<ClInclude Include="src\copium\core\Device.h" />
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<ClInclude Include="src\copium\core\Scene.h" />
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<ClInclude Include="src\copium\core\Vulkan.h" />
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<ClInclude Include="src\copium\core\Window.h" />
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<ClInclude Include="src\copium\ecs\ComponentPool.h" />
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@@ -246,6 +252,10 @@
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<ClInclude Include="src\copium\ecs\ECSManager.h" />
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<ClInclude Include="src\copium\ecs\Entity.h" />
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<ClInclude Include="src\copium\ecs\EntitySet.h" />
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<ClInclude Include="src\copium\ecs\System.h" />
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<ClInclude Include="src\copium\ecs\SystemBase.h" />
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<ClInclude Include="src\copium\ecs\SystemOrderer.h" />
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<ClInclude Include="src\copium\ecs\SystemPool.h" />
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<ClInclude Include="src\copium\event\Event.h" />
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<ClInclude Include="src\copium\event\EventDispatcher.h" />
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<ClInclude Include="src\copium\event\EventHandler.h" />
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@@ -259,6 +269,10 @@
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<ClInclude Include="src\copium\event\MouseScrollEvent.h" />
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<ClInclude Include="src\copium\event\WindowFocusEvent.h" />
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<ClInclude Include="src\copium\event\WindowResizeEvent.h" />
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<ClInclude Include="src\copium\example\Components.h" />
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<ClInclude Include="src\copium\example\FrameCountSystem.h" />
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<ClInclude Include="src\copium\example\RenderSystem.h" />
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<ClInclude Include="src\copium\example\MouseFollowSystem.h" />
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<ClInclude Include="src\copium\mesh\Mesh.h" />
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<ClInclude Include="src\copium\pipeline\ShaderBinding.h" />
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<ClInclude Include="src\copium\renderer\Batch.h" />
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@@ -198,6 +198,18 @@
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<ClCompile Include="src\copium\ecs\Entity.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\core\Scene.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\asset\AssetRef.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\ecs\SystemPool.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\ecs\SystemOrderer.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\copium\sampler\DepthAttachment.h">
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@@ -410,5 +422,35 @@
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<ClInclude Include="src\copium\ecs\ComponentPoolBase.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\core\Scene.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\asset\AssetRef.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\ecs\System.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\ecs\SystemPool.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\ecs\SystemBase.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\ecs\SystemOrderer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\example\FrameCountSystem.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\example\Components.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\example\MouseFollowSystem.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\example\RenderSystem.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@@ -0,0 +1,58 @@
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#include "copium/asset/AssetRef.h"
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#include "copium/asset/AssetManager.h"
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namespace Copium
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{
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AssetRef::AssetRef(AssetHandle handle)
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: handle{handle}, refCounter{new int{1}}
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{}
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AssetRef::~AssetRef()
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{
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if (refCounter == nullptr)
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return;
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(*refCounter)--;
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if (*refCounter == 0)
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{
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AssetManager::UnloadAsset(handle);
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delete refCounter;
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}
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}
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AssetRef::AssetRef(const AssetRef& other)
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: handle{other.handle}, refCounter{other.refCounter}
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{
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(*refCounter)++;
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}
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AssetRef::AssetRef(AssetRef&& other)
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: handle{other.handle}, refCounter{other.refCounter}
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{
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other.refCounter = nullptr;
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}
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AssetRef& AssetRef::operator=(const AssetRef& rhs)
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{
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handle = rhs.handle;
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refCounter = rhs.refCounter;
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(*refCounter)++;
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return *this;
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}
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AssetRef& AssetRef::operator=(AssetRef&& rhs)
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{
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handle = rhs.handle;
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refCounter = rhs.refCounter;
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rhs.refCounter = nullptr;
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return *this;
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}
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AssetRef::operator AssetHandle() const
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{
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return handle;
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}
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}
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@@ -0,0 +1,26 @@
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#pragma once
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#include "copium/asset/AssetMeta.h"
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namespace Copium
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{
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class AssetRef
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{
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private:
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AssetHandle handle;
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int* refCounter;
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public:
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AssetRef(AssetHandle handle);
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~AssetRef();
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AssetRef(const AssetRef& other);
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AssetRef(AssetRef&& other);
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AssetRef& operator=(const AssetRef& rhs);
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AssetRef& operator=(AssetRef&& rhs);
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operator AssetHandle() const;
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};
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}
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@@ -48,20 +48,18 @@ namespace Copium
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{
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EventDispatcher::AddEventHandler(this);
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InitializeFrameBuffer();
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InitializeRenderer();
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InitializeGraphicsPipeline();
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InitializeTextureSampler();
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InitializeDescriptorSets();
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InitializeMesh();
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InitializeCommandBuffer();
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InitializeScene();
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}
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Application::~Application()
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{
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vkDeviceWaitIdle(Vulkan::GetDevice());
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AssetManager::UnloadAsset(texture2D);
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AssetManager::UnloadAsset(texture2D2);
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AssetManager::UnloadAsset(font);
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AssetManager::UnloadAsset(graphicsPipeline);
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AssetManager::UnloadAsset(graphicsPipelinePassthrough);
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AssetManager::UnloadAsset(framebuffer);
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@@ -92,6 +90,7 @@ namespace Copium
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EventResult Application::OnEvent(const Event& event)
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{
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scene->OnEvent(event);
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switch (event.GetType())
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{
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case EventType::WindowResize:
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@@ -150,16 +149,14 @@ namespace Copium
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framebuffer = AssetManager::LoadAsset<Framebuffer>("framebuffer.meta");
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}
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void Application::InitializeRenderer()
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void Application::InitializeScene()
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{
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renderer = std::make_unique<Renderer>();
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scene = std::make_unique<Scene>(*commandBuffer, *descriptorPool);
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}
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void Application::InitializeTextureSampler()
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{
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texture2D = AssetManager::LoadAsset<Texture2D>("fox.meta");
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texture2D2 = AssetManager::LoadAsset<Texture2D>("fox2.meta");
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font = AssetManager::LoadAsset<Font>("font.meta");
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}
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void Application::InitializeDescriptorSets()
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@@ -171,8 +168,6 @@ namespace Copium
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descriptorSetPassthrough = AssetManager::GetAsset<Pipeline>(graphicsPipelinePassthrough).CreateDescriptorSet(*descriptorPool, 0);
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descriptorSetPassthrough->SetSampler(AssetManager::GetAsset<Framebuffer>(framebuffer).GetColorAttachment(), 0);
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descriptorSetRenderer = renderer->GetGraphicsPipeline().CreateDescriptorSet(*descriptorPool, 1);
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}
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void Application::InitializeGraphicsPipeline()
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@@ -209,25 +204,7 @@ namespace Copium
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mesh->Bind(*commandBuffer);
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mesh->Render(*commandBuffer);
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renderer->SetDescriptorSet(*descriptorSetRenderer);
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renderer->Begin(*commandBuffer);
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for (int y = 0; y < 10; y++)
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{
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for (int x = 0; x < 10; x++)
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{
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renderer->Quad(glm::vec2{-1 + x * 0.2 + 0.05, -1 + y * 0.2 + 0.05}, glm::vec2{0.1, 0.1}, glm::vec3{x * 0.1, y * 0.1, 1.0});
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}
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}
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float aspect = fb.GetWidth() / (float)fb.GetHeight();
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renderer->Quad(glm::vec2{-0.8, -0.4}, glm::vec2{0.8, 0.8}, AssetManager::GetAsset<Texture2D>(texture2D));
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renderer->Quad(glm::vec2{ 0.1, -0.4}, glm::vec2{0.8, 0.8}, AssetManager::GetAsset<Font>(font));
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renderer->Quad(mousePos - glm::vec2(0.1), glm::vec2{0.2}, AssetManager::GetAsset<Texture2D>(texture2D2));
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std::string s = std::to_string(fps) + " fps";
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BoundingBox boundingBox = AssetManager::GetAsset<Font>(font).GetTextBoundingBox(s, 0.06);
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glm::vec2 pos = glm::vec2{-aspect + 0.01, 0.94};
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renderer->Quad(pos + boundingBox.lb, boundingBox.GetSize());
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renderer->Text(s, pos, AssetManager::GetAsset<Font>(font), 0.06, glm::vec3{0.0f});
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renderer->End();
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scene->Update();
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fb.Unbind(*commandBuffer);
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@@ -252,7 +229,6 @@ namespace Copium
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float time = startTimer.Elapsed();
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Framebuffer& fb = AssetManager::GetAsset<Framebuffer>(framebuffer);
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float aspect = fb.GetWidth() / (float)fb.GetHeight();
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time = 0;
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{
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glm::mat4 projection = glm::perspective(glm::radians(45.0f), aspect, 0.1f, 10.0f);
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@@ -265,13 +241,5 @@ namespace Copium
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uniformBuffer.Set("lightPos", (glm::vec3)(glm::rotate(glm::mat4{1.0f}, time * glm::radians(45.0f), glm::vec3(0, 1, 0)) * glm::vec4{0.3, 0.1, 0, 1}));
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uniformBuffer.Update();
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}
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{
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UniformBuffer& uniformBuffer = descriptorSetRenderer->GetUniformBuffer("ubo");
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uniformBuffer.Set("projection", glm::ortho(-aspect, aspect, 1.0f, -1.0f));
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// uniformBuffer.Set("view", glm::translate(glm::mat4(1), glm::vec3(0.1 * glm::sin(4 * time), 0.1 * glm::cos(4 * time), 0.0)));
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uniformBuffer.Set("view", glm::mat4(1));
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uniformBuffer.Update();
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}
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}
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}
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@@ -1,6 +1,7 @@
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#pragma once
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#include "copium/asset/AssetMeta.h"
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#include "copium/core/Scene.h"
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#include "copium/buffer/Framebuffer.h"
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#include "copium/event/EventHandler.h"
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#include "copium/mesh/Mesh.h"
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@@ -15,7 +16,6 @@ namespace Copium
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{
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CP_DELETE_COPY_AND_MOVE_CTOR(Application);
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private:
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std::unique_ptr<Renderer> renderer;
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AssetHandle framebuffer;
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AssetHandle texture2D;
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AssetHandle texture2D2;
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@@ -25,7 +25,7 @@ namespace Copium
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std::unique_ptr<DescriptorPool> descriptorPool;
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std::unique_ptr<DescriptorSet> descriptorSet;
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std::unique_ptr<DescriptorSet> descriptorSetPassthrough;
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std::unique_ptr<DescriptorSet> descriptorSetRenderer;
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std::unique_ptr<Scene> scene;
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std::unique_ptr<Mesh> mesh;
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std::unique_ptr<Mesh> meshPassthrough;
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std::unique_ptr<CommandBuffer> commandBuffer;
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@@ -42,7 +42,7 @@ namespace Copium
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EventResult OnEvent(const Event& event) override;
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private:
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void InitializeFrameBuffer();
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void InitializeRenderer();
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void InitializeScene();
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void InitializeTextureSampler();
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void InitializeDescriptorSets();
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void InitializeGraphicsPipeline();
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@@ -0,0 +1,73 @@
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#include "copium/core/Scene.h"
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#include "copium/asset/AssetManager.h"
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#include "copium/asset/AssetMeta.h"
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#include "copium/asset/AssetRef.h"
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#include "copium/core/Vulkan.h"
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#include "copium/ecs/Entity.h"
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#include "copium/ecs/System.h"
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#include "copium/event/MouseMoveEvent.h"
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#include "copium/example/FrameCountSystem.h"
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#include "copium/example/MouseFollowSystem.h"
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#include "copium/example/RenderSystem.h"
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#include "copium/example/Components.h"
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <string>
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namespace Copium
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{
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Scene::Scene(CommandBuffer& commandBuffer, DescriptorPool& descriptorPool)
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{
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renderer = std::make_unique<Renderer>();
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descriptorSetRenderer = renderer->GetGraphicsPipeline().CreateDescriptorSet(descriptorPool, 1);
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ecs = std::make_unique<ECSManager>();
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ecs->AddSystem<FrameCountSystem>();
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ecs->AddSystem<RenderSystem>(renderer.get(), descriptorSetRenderer.get(), &commandBuffer); // better way to store the RenderSystem data?
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// TODO: Load from scene file
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for (int y = 0; y < 10; y++)
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{
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for (int x = 0; x < 10; x++)
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{
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Entity entity = Entity::Create(ecs.get());
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entity.AddComponent<TransformC>(glm::vec2{-1 + x * 0.2 + 0.05, -1 + y * 0.2 + 0.05}, glm::vec2{0.1, 0.1});
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entity.AddComponent<ColorC>(glm::vec3{x * 0.1f, y * 0.1f, 1.0f});
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}
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}
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float aspect = Vulkan::GetSwapChain().GetExtent().width / (float)Vulkan::GetSwapChain().GetExtent().height;
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Entity entityFox = Entity::Create(ecs.get());
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entityFox.AddComponent<TransformC>(glm::vec2{-0.9f, -0.4f}, glm::vec2{0.8f, 0.8f});
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entityFox.AddComponent<TextureC>(AssetRef{AssetManager::LoadAsset("fox.meta")}, glm::vec2{0.0f, 0.0f}, glm::vec2{1.0f, 1.0f});
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Entity entityFontAtlas = Entity::Create(ecs.get());
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entityFontAtlas.AddComponent<TransformC>(glm::vec2{0.1f, -0.4f}, glm::vec2{0.8, 0.8});
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entityFontAtlas.AddComponent<TextureC>(AssetRef{AssetManager::LoadAsset("font.meta")}, glm::vec2{0.0f, 0.0f}, glm::vec2{1.0f, 1.0f});
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Entity entityMouse = Entity::Create(ecs.get());
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entityMouse.AddComponent<TransformC>(glm::vec2(0.1), glm::vec2{0.2});
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entityMouse.AddComponent<TextureC>(AssetRef{AssetManager::LoadAsset("fox2.meta")}, glm::vec2{0.0f, 0.0f}, glm::vec2{1.0f, 1.0f});
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entityMouse.AddComponent<MouseFollowC>();
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glm::vec2 pos = glm::vec2{-aspect + 0.01, 0.94};
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Entity entityText = Entity::Create(ecs.get());
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entityText.AddComponent<TransformC>(glm::vec2{-aspect + 0.01, 0.94}, glm::vec2{1.0});
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entityText.AddComponent<TextC>(AssetRef{AssetManager::LoadAsset("font.meta")}, std::to_string(0) + " fps", 0.06f);
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entityText.AddComponent<FrameCountC>();
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}
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void Scene::Update()
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||||
{
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ecs->UpdateSystems();
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||||
}
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||||
|
||||
EventResult Scene::OnEvent(const Event& event)
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||||
{
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// ecs->UpdateEventSystems(event);
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||||
MouseFollowSystem{ecs.get(), event}.Run(); // TODO: Remove when I figure out how to handle events in systems
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return EventResult::Continue;
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||||
}
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||||
}
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||||
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
#include "copium/renderer/Renderer.h"
|
||||
#include "copium/ecs/ECSManager.h"
|
||||
#include "copium/event/Event.h"
|
||||
#include "copium/event/EventResult.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace Copium
|
||||
{
|
||||
class Scene
|
||||
{
|
||||
private:
|
||||
std::unique_ptr<Renderer> renderer;
|
||||
std::unique_ptr<ECSManager> ecs;
|
||||
std::unique_ptr<DescriptorSet> descriptorSetRenderer;
|
||||
int frameCounter = 0;
|
||||
int fps = 0;
|
||||
public:
|
||||
Scene(CommandBuffer& commandBuffer, DescriptorPool& descriptorPool);
|
||||
void Update();
|
||||
EventResult OnEvent(const Event& event);
|
||||
};
|
||||
}
|
||||
@@ -4,6 +4,10 @@
|
||||
|
||||
namespace Copium
|
||||
{
|
||||
ECSManager::ECSManager()
|
||||
: systemPool{std::make_unique<SystemPool>(this)}
|
||||
{}
|
||||
|
||||
ECSManager::~ECSManager()
|
||||
{
|
||||
for (auto&& components : componentPool)
|
||||
@@ -13,6 +17,11 @@ namespace Copium
|
||||
componentPool.clear();
|
||||
}
|
||||
|
||||
void ECSManager::UpdateSystems()
|
||||
{
|
||||
systemPool->Update();
|
||||
}
|
||||
|
||||
size_t ECSManager::GetEntityCount() const
|
||||
{
|
||||
return entities.size();
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "copium/ecs/ComponentPool.h"
|
||||
#include "copium/ecs/Config.h"
|
||||
#include "copium/ecs/SystemPool.h"
|
||||
#include "copium/util/Common.h"
|
||||
|
||||
#include <functional>
|
||||
@@ -18,10 +19,21 @@ namespace Copium
|
||||
private:
|
||||
std::unordered_set<EntityID> entities;
|
||||
std::map<std::type_index, ComponentPoolBase*> componentPool;
|
||||
|
||||
std::unique_ptr<SystemPool> systemPool;
|
||||
int currentEntityId = 1;
|
||||
public:
|
||||
ECSManager();
|
||||
~ECSManager();
|
||||
|
||||
template <typename SystemClass, typename... Args>
|
||||
SystemOrderer AddSystem(const Args&... args)
|
||||
{
|
||||
return systemPool->AddSystem(typeid(SystemClass), new SystemClass{args...});
|
||||
}
|
||||
|
||||
void UpdateSystems();
|
||||
|
||||
EntityID CreateEntity();
|
||||
void DestroyEntity(EntityID entity);
|
||||
size_t GetEntityCount() const;
|
||||
@@ -37,7 +49,7 @@ namespace Copium
|
||||
template <typename Component, typename... Args>
|
||||
Component& AddComponent(EntityID entity, Args&&... args)
|
||||
{
|
||||
return AddComponent(entity, Component(args...));
|
||||
return AddComponent(entity, Component{args...});
|
||||
}
|
||||
|
||||
template <typename Component>
|
||||
@@ -76,7 +88,7 @@ namespace Copium
|
||||
{
|
||||
auto pool = GetComponentPoolAssure<Component>();
|
||||
Component* component = pool->FindComponent(entity);
|
||||
ASSERT(component, "Entity did not contain component (entity=%u, Component=%s)", entity, typeid(Component).name());
|
||||
CP_ASSERT(component, "Entity did not contain component (entity=%u, Component=%s)", entity, typeid(Component).name());
|
||||
return *component;
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#include "copium/ecs/ECSManager.h"
|
||||
#include "copium/ecs/SystemBase.h"
|
||||
#include "copium/ecs/Entity.h"
|
||||
|
||||
namespace Copium
|
||||
{
|
||||
template <typename... Components>
|
||||
class System : public SystemBase
|
||||
{
|
||||
public:
|
||||
void Run() override
|
||||
{
|
||||
manager->Each<Components...>([&](EntityID entityId, Components&... components) { RunEntity(Entity{manager, entityId}, components...); });
|
||||
}
|
||||
|
||||
virtual void RunEntity(Entity entity, Components&... components) = 0;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
namespace Copium
|
||||
{
|
||||
class ECSManager;
|
||||
|
||||
class SystemBase
|
||||
{
|
||||
friend class SystemPool;
|
||||
protected:
|
||||
ECSManager* manager;
|
||||
|
||||
public:
|
||||
virtual void Run() = 0;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
#include "copium/ecs/SystemOrderer.h"
|
||||
|
||||
#include "copium/ecs/SystemPool.h"
|
||||
|
||||
namespace Copium
|
||||
{
|
||||
SystemOrderer::SystemOrderer(std::type_index systemId, SystemPool* systemPool)
|
||||
: systemId{systemId},
|
||||
systemPool{systemPool}
|
||||
{}
|
||||
|
||||
void SystemOrderer::Before(const std::type_index& otherSystemId)
|
||||
{
|
||||
systemPool->MoveSystemBefore(systemId, otherSystemId);
|
||||
}
|
||||
|
||||
void SystemOrderer::After(const std::type_index& otherSystemId)
|
||||
{
|
||||
systemPool->MoveSystemAfter(systemId, otherSystemId);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <typeindex>
|
||||
|
||||
namespace Copium
|
||||
{
|
||||
class SystemPool;
|
||||
|
||||
class SystemOrderer
|
||||
{
|
||||
private:
|
||||
std::type_index systemId;
|
||||
SystemPool* systemPool = nullptr;
|
||||
public:
|
||||
SystemOrderer(std::type_index systemId, SystemPool* systemPool);
|
||||
|
||||
template <typename Other>
|
||||
void Before()
|
||||
{
|
||||
Before(typeid(Other));
|
||||
}
|
||||
|
||||
template <typename Other>
|
||||
void After()
|
||||
{
|
||||
After(typeid(Other));
|
||||
}
|
||||
|
||||
private:
|
||||
void Before(const std::type_index& otherSystemId);
|
||||
void After(const std::type_index& otherSystemId);
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
#include "copium/ecs/SystemPool.h"
|
||||
|
||||
namespace Copium
|
||||
{
|
||||
SystemPool::SystemPool(ECSManager* manager)
|
||||
: manager{manager}
|
||||
{}
|
||||
|
||||
SystemPool::~SystemPool()
|
||||
{
|
||||
for (auto& system : systemOrder)
|
||||
{
|
||||
delete system;
|
||||
}
|
||||
systemOrder.clear();
|
||||
systems.clear();
|
||||
}
|
||||
|
||||
SystemOrderer SystemPool::AddSystem(const std::type_index& systemId, SystemBase* system)
|
||||
{
|
||||
system->manager = manager;
|
||||
systems.emplace(systemId, system);
|
||||
systemOrder.emplace_back(system);
|
||||
return SystemOrderer{systemId, this};
|
||||
}
|
||||
|
||||
void SystemPool::Update()
|
||||
{
|
||||
for (auto& system : systemOrder)
|
||||
{
|
||||
system->Run();
|
||||
}
|
||||
}
|
||||
|
||||
void SystemPool::MoveSystemAfter(const std::type_index& systemId, const std::type_index& afterSystemId)
|
||||
{
|
||||
auto it1 = systems.find(systemId);
|
||||
CP_ASSERT(it1 != systems.end(), "System does not exist in SystemPool");
|
||||
auto it2 = systems.find(afterSystemId);
|
||||
CP_ASSERT(it2 != systems.end(), "System does not exist in SystemPool");
|
||||
|
||||
auto itSystemId = std::find(systemOrder.rbegin(), systemOrder.rend(), it1->second);
|
||||
auto itAfterSystemId = std::find(systemOrder.rbegin(), systemOrder.rend(), it2->second);
|
||||
std::rotate(itSystemId, itSystemId + 1, itAfterSystemId);
|
||||
}
|
||||
|
||||
void SystemPool::MoveSystemBefore(const std::type_index& systemId, const std::type_index& beforeSystemId)
|
||||
{
|
||||
auto it1 = systems.find(systemId);
|
||||
CP_ASSERT(it1 != systems.end(), "System does not exist in SystemPool");
|
||||
auto it2 = systems.find(beforeSystemId);
|
||||
CP_ASSERT(it2 != systems.end(), "System does not exist in SystemPool");
|
||||
|
||||
auto itSystemId = std::find(systemOrder.rbegin(), systemOrder.rend(), it1->second);
|
||||
auto itBeforeSystemId = std::find(systemOrder.rbegin(), systemOrder.rend(), it2->second);
|
||||
|
||||
std::rotate(itSystemId, itSystemId + 1, itBeforeSystemId + 1);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include "copium/ecs/SystemBase.h"
|
||||
#include "copium/ecs/SystemOrderer.h"
|
||||
#include "copium/util/Common.h"
|
||||
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <typeindex>
|
||||
|
||||
namespace Copium
|
||||
{
|
||||
class ECSManager;
|
||||
|
||||
class SystemPool final
|
||||
{
|
||||
CP_DELETE_COPY_AND_MOVE_CTOR(SystemPool);
|
||||
private:
|
||||
ECSManager* manager;
|
||||
std::map<std::type_index, SystemBase*> systems;
|
||||
std::vector<SystemBase*> systemOrder;
|
||||
|
||||
public:
|
||||
SystemPool(ECSManager* manager);
|
||||
~SystemPool();
|
||||
SystemOrderer AddSystem(const std::type_index& systemId, SystemBase* system);
|
||||
void Update();
|
||||
|
||||
void MoveSystemAfter(const std::type_index& systemId, const std::type_index& afterSystemId);
|
||||
void MoveSystemBefore(const std::type_index& systemId, const std::type_index& beforeSystemId);
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
|
||||
#include "copium/asset/AssetRef.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
namespace Copium
|
||||
{
|
||||
struct TransformC
|
||||
{
|
||||
glm::vec2 position;
|
||||
glm::vec2 size;
|
||||
};
|
||||
|
||||
struct ColorC
|
||||
{
|
||||
glm::vec3 color;
|
||||
};
|
||||
|
||||
struct TextureC
|
||||
{
|
||||
AssetRef asset;
|
||||
glm::vec2 texCoord1;
|
||||
glm::vec2 texCoord2;
|
||||
};
|
||||
|
||||
struct TextC
|
||||
{
|
||||
AssetRef font;
|
||||
std::string text;
|
||||
float fontSize;
|
||||
};
|
||||
|
||||
struct MouseFollowC
|
||||
{};
|
||||
|
||||
struct FrameCountC
|
||||
{};
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
#include "copium/ecs/System.h"
|
||||
#include "copium/example/Components.h"
|
||||
|
||||
namespace Copium
|
||||
{
|
||||
class FrameCountSystem : public System<FrameCountC, TextC>
|
||||
{
|
||||
private:
|
||||
Timer timer;
|
||||
int frameCounter = 0;
|
||||
int fps = 0;
|
||||
|
||||
public:
|
||||
void RunEntity(Entity entity, FrameCountC& frameCount, TextC& text)
|
||||
{
|
||||
text.text = std::to_string(fps) + " fps";
|
||||
}
|
||||
|
||||
void Run() override
|
||||
{
|
||||
if (timer.Elapsed() >= 1.0)
|
||||
{
|
||||
fps = frameCounter;
|
||||
frameCounter = 0;
|
||||
timer.Start(); // Not quite accurate since the elapsed time might me 1.1, then we lose 0.1 precision
|
||||
System::Run();
|
||||
}
|
||||
frameCounter++;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
#include "copium/core/Vulkan.h"
|
||||
#include "copium/ecs/System.h"
|
||||
#include "copium/event/Event.h"
|
||||
#include "copium/event/MouseMoveEvent.h"
|
||||
#include "copium/example/Components.h"
|
||||
|
||||
namespace Copium
|
||||
{
|
||||
class MouseFollowSystem : public System<MouseFollowC, TransformC>
|
||||
{
|
||||
public:
|
||||
const Event& event;
|
||||
public:
|
||||
MouseFollowSystem(ECSManager* manager, const Event& event)
|
||||
: event{event}
|
||||
{
|
||||
System::manager = manager;
|
||||
}
|
||||
|
||||
void RunEntity(Entity entity, MouseFollowC& mouseFollow, TransformC& transform)
|
||||
{
|
||||
if (event.GetType() == EventType::MouseMove)
|
||||
{
|
||||
const MouseMoveEvent& mouseMoveEvent = static_cast<const MouseMoveEvent&>(event);
|
||||
float aspect = Vulkan::GetSwapChain().GetExtent().width / (float)Vulkan::GetSwapChain().GetExtent().height;
|
||||
transform.position = {(mouseMoveEvent.GetPos().x / Vulkan::GetSwapChain().GetExtent().width - 0.5) * 2.0 * aspect,
|
||||
-(mouseMoveEvent.GetPos().y / Vulkan::GetSwapChain().GetExtent().height - 0.5) * 2.0};
|
||||
transform.position -= transform.size * glm::vec2{0.5f};
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
#pragma once
|
||||
|
||||
#include "copium/ecs/System.h"
|
||||
#include "copium/example/Components.h"
|
||||
#include "copium/renderer/Renderer.h"
|
||||
#include "copium/asset/AssetManager.h"
|
||||
#include "copium/core/Vulkan.h"
|
||||
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
||||
namespace Copium
|
||||
{
|
||||
class RenderSystem : public System<TransformC>
|
||||
{
|
||||
private:
|
||||
Renderer* renderer;
|
||||
DescriptorSet* descriptorSet;
|
||||
CommandBuffer* commandBuffer;
|
||||
public:
|
||||
RenderSystem(Renderer* renderer, DescriptorSet* descriptorSet, CommandBuffer* commandBuffer)
|
||||
: renderer{renderer},
|
||||
descriptorSet{descriptorSet},
|
||||
commandBuffer{commandBuffer}
|
||||
{}
|
||||
|
||||
void RunEntity(Entity entity, TransformC& transform)
|
||||
{
|
||||
if (entity.HasComponent<TextC>())
|
||||
{
|
||||
const TextC& text = entity.GetComponent<TextC>();
|
||||
renderer->Text(text.text, transform.position, AssetManager::GetAsset<Font>(text.font), text.fontSize);
|
||||
}
|
||||
else if (entity.HasComponent<ColorC>())
|
||||
{
|
||||
const ColorC& color = entity.GetComponent<ColorC>();
|
||||
renderer->Quad(transform.position, transform.size, color.color);
|
||||
}
|
||||
else if (entity.HasComponent<TextureC>())
|
||||
{
|
||||
const TextureC& texture = entity.GetComponent<TextureC>();
|
||||
renderer->Quad(transform.position, transform.size, AssetManager::GetAsset<Sampler>(texture.asset), texture.texCoord1, texture.texCoord2);
|
||||
}
|
||||
}
|
||||
|
||||
void Run() override
|
||||
{
|
||||
float aspect = Vulkan::GetSwapChain().GetExtent().width / (float)Vulkan::GetSwapChain().GetExtent().height;
|
||||
UniformBuffer& uniformBuffer = descriptorSet->GetUniformBuffer("ubo");
|
||||
uniformBuffer.Set("projection", glm::ortho(-aspect, aspect, 1.0f, -1.0f));
|
||||
// uniformBuffer.Set("view", glm::translate(glm::mat4(1), glm::vec3(0.1 * glm::sin(4 * time), 0.1 * glm::cos(4 * time), 0.0)));
|
||||
uniformBuffer.Set("view", glm::mat4(1));
|
||||
uniformBuffer.Update();
|
||||
|
||||
// Not sure how to put this in the ECSManager system handler
|
||||
// Potentially have the system take in the descriptorSetRenderer as constructor parameter
|
||||
// But not sure how commandBuffer can be added, since it can change each frame
|
||||
// Maybe introducing Resource concept to ECSManager?
|
||||
renderer->SetDescriptorSet(*descriptorSet);
|
||||
renderer->Begin(*commandBuffer);
|
||||
System::Run();
|
||||
renderer->End();
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user