Add Scene with systems
- Add Scene class which populates the engine with Systems which handles all logic in the game - Add Systems to ecs
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@@ -198,6 +198,18 @@
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<ClCompile Include="src\copium\ecs\Entity.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\core\Scene.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\asset\AssetRef.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\ecs\SystemPool.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\copium\ecs\SystemOrderer.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\copium\sampler\DepthAttachment.h">
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@@ -410,5 +422,35 @@
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<ClInclude Include="src\copium\ecs\ComponentPoolBase.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\core\Scene.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\asset\AssetRef.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\ecs\System.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\ecs\SystemPool.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\ecs\SystemBase.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\ecs\SystemOrderer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\example\FrameCountSystem.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\example\Components.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\example\MouseFollowSystem.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\copium\example\RenderSystem.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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