Add Scene with systems
- Add Scene class which populates the engine with Systems which handles all logic in the game - Add Systems to ecs
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@@ -1,6 +1,7 @@
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#pragma once
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#include "copium/asset/AssetMeta.h"
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#include "copium/core/Scene.h"
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#include "copium/buffer/Framebuffer.h"
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#include "copium/event/EventHandler.h"
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#include "copium/mesh/Mesh.h"
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@@ -15,7 +16,6 @@ namespace Copium
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{
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CP_DELETE_COPY_AND_MOVE_CTOR(Application);
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private:
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std::unique_ptr<Renderer> renderer;
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AssetHandle framebuffer;
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AssetHandle texture2D;
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AssetHandle texture2D2;
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@@ -25,7 +25,7 @@ namespace Copium
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std::unique_ptr<DescriptorPool> descriptorPool;
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std::unique_ptr<DescriptorSet> descriptorSet;
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std::unique_ptr<DescriptorSet> descriptorSetPassthrough;
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std::unique_ptr<DescriptorSet> descriptorSetRenderer;
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std::unique_ptr<Scene> scene;
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std::unique_ptr<Mesh> mesh;
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std::unique_ptr<Mesh> meshPassthrough;
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std::unique_ptr<CommandBuffer> commandBuffer;
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@@ -42,7 +42,7 @@ namespace Copium
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EventResult OnEvent(const Event& event) override;
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private:
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void InitializeFrameBuffer();
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void InitializeRenderer();
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void InitializeScene();
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void InitializeTextureSampler();
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void InitializeDescriptorSets();
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void InitializeGraphicsPipeline();
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