Add Scene with systems

- Add Scene class which populates the engine with Systems which handles
  all logic in the game
- Add Systems to ecs
This commit is contained in:
Thraix
2023-05-20 19:45:15 +02:00
parent 05d2c2940b
commit 84b24457a0
20 changed files with 626 additions and 42 deletions
@@ -4,6 +4,10 @@
namespace Copium
{
ECSManager::ECSManager()
: systemPool{std::make_unique<SystemPool>(this)}
{}
ECSManager::~ECSManager()
{
for (auto&& components : componentPool)
@@ -13,6 +17,11 @@ namespace Copium
componentPool.clear();
}
void ECSManager::UpdateSystems()
{
systemPool->Update();
}
size_t ECSManager::GetEntityCount() const
{
return entities.size();
+14 -2
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@@ -3,6 +3,7 @@
#include "copium/ecs/ComponentPool.h"
#include "copium/ecs/Config.h"
#include "copium/ecs/SystemPool.h"
#include "copium/util/Common.h"
#include <functional>
@@ -18,10 +19,21 @@ namespace Copium
private:
std::unordered_set<EntityID> entities;
std::map<std::type_index, ComponentPoolBase*> componentPool;
std::unique_ptr<SystemPool> systemPool;
int currentEntityId = 1;
public:
ECSManager();
~ECSManager();
template <typename SystemClass, typename... Args>
SystemOrderer AddSystem(const Args&... args)
{
return systemPool->AddSystem(typeid(SystemClass), new SystemClass{args...});
}
void UpdateSystems();
EntityID CreateEntity();
void DestroyEntity(EntityID entity);
size_t GetEntityCount() const;
@@ -37,7 +49,7 @@ namespace Copium
template <typename Component, typename... Args>
Component& AddComponent(EntityID entity, Args&&... args)
{
return AddComponent(entity, Component(args...));
return AddComponent(entity, Component{args...});
}
template <typename Component>
@@ -76,7 +88,7 @@ namespace Copium
{
auto pool = GetComponentPoolAssure<Component>();
Component* component = pool->FindComponent(entity);
ASSERT(component, "Entity did not contain component (entity=%u, Component=%s)", entity, typeid(Component).name());
CP_ASSERT(component, "Entity did not contain component (entity=%u, Component=%s)", entity, typeid(Component).name());
return *component;
}
+20
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@@ -0,0 +1,20 @@
#pragma once
#include "copium/ecs/ECSManager.h"
#include "copium/ecs/SystemBase.h"
#include "copium/ecs/Entity.h"
namespace Copium
{
template <typename... Components>
class System : public SystemBase
{
public:
void Run() override
{
manager->Each<Components...>([&](EntityID entityId, Components&... components) { RunEntity(Entity{manager, entityId}, components...); });
}
virtual void RunEntity(Entity entity, Components&... components) = 0;
};
}
+16
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@@ -0,0 +1,16 @@
#pragma once
namespace Copium
{
class ECSManager;
class SystemBase
{
friend class SystemPool;
protected:
ECSManager* manager;
public:
virtual void Run() = 0;
};
}
@@ -0,0 +1,21 @@
#include "copium/ecs/SystemOrderer.h"
#include "copium/ecs/SystemPool.h"
namespace Copium
{
SystemOrderer::SystemOrderer(std::type_index systemId, SystemPool* systemPool)
: systemId{systemId},
systemPool{systemPool}
{}
void SystemOrderer::Before(const std::type_index& otherSystemId)
{
systemPool->MoveSystemBefore(systemId, otherSystemId);
}
void SystemOrderer::After(const std::type_index& otherSystemId)
{
systemPool->MoveSystemAfter(systemId, otherSystemId);
}
}
@@ -0,0 +1,35 @@
#pragma once
#include <vector>
#include <map>
#include <typeindex>
namespace Copium
{
class SystemPool;
class SystemOrderer
{
private:
std::type_index systemId;
SystemPool* systemPool = nullptr;
public:
SystemOrderer(std::type_index systemId, SystemPool* systemPool);
template <typename Other>
void Before()
{
Before(typeid(Other));
}
template <typename Other>
void After()
{
After(typeid(Other));
}
private:
void Before(const std::type_index& otherSystemId);
void After(const std::type_index& otherSystemId);
};
}
@@ -0,0 +1,59 @@
#include "copium/ecs/SystemPool.h"
namespace Copium
{
SystemPool::SystemPool(ECSManager* manager)
: manager{manager}
{}
SystemPool::~SystemPool()
{
for (auto& system : systemOrder)
{
delete system;
}
systemOrder.clear();
systems.clear();
}
SystemOrderer SystemPool::AddSystem(const std::type_index& systemId, SystemBase* system)
{
system->manager = manager;
systems.emplace(systemId, system);
systemOrder.emplace_back(system);
return SystemOrderer{systemId, this};
}
void SystemPool::Update()
{
for (auto& system : systemOrder)
{
system->Run();
}
}
void SystemPool::MoveSystemAfter(const std::type_index& systemId, const std::type_index& afterSystemId)
{
auto it1 = systems.find(systemId);
CP_ASSERT(it1 != systems.end(), "System does not exist in SystemPool");
auto it2 = systems.find(afterSystemId);
CP_ASSERT(it2 != systems.end(), "System does not exist in SystemPool");
auto itSystemId = std::find(systemOrder.rbegin(), systemOrder.rend(), it1->second);
auto itAfterSystemId = std::find(systemOrder.rbegin(), systemOrder.rend(), it2->second);
std::rotate(itSystemId, itSystemId + 1, itAfterSystemId);
}
void SystemPool::MoveSystemBefore(const std::type_index& systemId, const std::type_index& beforeSystemId)
{
auto it1 = systems.find(systemId);
CP_ASSERT(it1 != systems.end(), "System does not exist in SystemPool");
auto it2 = systems.find(beforeSystemId);
CP_ASSERT(it2 != systems.end(), "System does not exist in SystemPool");
auto itSystemId = std::find(systemOrder.rbegin(), systemOrder.rend(), it1->second);
auto itBeforeSystemId = std::find(systemOrder.rbegin(), systemOrder.rend(), it2->second);
std::rotate(itSystemId, itSystemId + 1, itBeforeSystemId + 1);
}
}
+32
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@@ -0,0 +1,32 @@
#pragma once
#include "copium/ecs/SystemBase.h"
#include "copium/ecs/SystemOrderer.h"
#include "copium/util/Common.h"
#include <vector>
#include <map>
#include <typeindex>
namespace Copium
{
class ECSManager;
class SystemPool final
{
CP_DELETE_COPY_AND_MOVE_CTOR(SystemPool);
private:
ECSManager* manager;
std::map<std::type_index, SystemBase*> systems;
std::vector<SystemBase*> systemOrder;
public:
SystemPool(ECSManager* manager);
~SystemPool();
SystemOrderer AddSystem(const std::type_index& systemId, SystemBase* system);
void Update();
void MoveSystemAfter(const std::type_index& systemId, const std::type_index& afterSystemId);
void MoveSystemBefore(const std::type_index& systemId, const std::type_index& beforeSystemId);
};
}