Add Sampler

- Add DescriptorSet and DescriptorPool abstractions to support Samplers
This commit is contained in:
Thraix
2023-01-19 23:15:11 +01:00
parent 8c8590d10a
commit 87ed5739b3
18 changed files with 491 additions and 194 deletions
+5 -1
View File
@@ -1,8 +1,12 @@
#version 450
layout(set = 1, binding = 0) uniform sampler2D texSampler;
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTexCoord;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
outColor = vec4(fragColor, 1.0) * texture(texSampler, fragTexCoord);
}